65 lines
2.2 KiB
Groovy
65 lines
2.2 KiB
Groovy
[
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new MagicPermanentActivation(
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new MagicActivationHints(MagicTiming.Tapping),
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"Tap"
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) {
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@Override
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public Iterable<MagicEvent> getCostEvent(final MagicPermanent source) {
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return [
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new MagicPayManaCostTapEvent(source,"{3}{G}")
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];
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}
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@Override
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public MagicEvent getPermanentEvent(final MagicPermanent source, final MagicPayedCost payedCost) {
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return new MagicEvent(
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source,
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MagicTargetChoice.Negative("target artifact, creature, or land"),
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MagicTapTargetPicker.Tap,
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this,
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"Tap target artifact, creature, or land\$."
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);
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}
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@Override
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public void executeEvent(final MagicGame game, final MagicEvent event) {
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event.processTargetPermanent(game,new MagicPermanentAction() {
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public void doAction(final MagicPermanent creature) {
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game.doAction(new MagicTapAction(creature, true));
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}
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});
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}
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},
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new MagicPermanentActivation(
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new MagicActivationHints(MagicTiming.Tapping),
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"Untap"
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) {
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@Override
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public Iterable<MagicEvent> getCostEvent(final MagicPermanent source) {
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return [
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new MagicPayManaCostTapEvent(source,"{3}{G}")
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];
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}
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@Override
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public MagicEvent getPermanentEvent(final MagicPermanent source, final MagicPayedCost payedCost) {
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return new MagicEvent(
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source,
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MagicTargetChoice.Positive("target artifact, creature, or land"),
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MagicTapTargetPicker.Untap,
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this,
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"Untap target artifact, creature, or land\$."
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);
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}
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@Override
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public void executeEvent(final MagicGame game, final MagicEvent event) {
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event.processTargetPermanent(game,new MagicPermanentAction() {
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public void doAction(final MagicPermanent creature) {
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game.doAction(new MagicUntapAction(creature));
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}
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});
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}
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}
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]
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