47 lines
1.5 KiB
Groovy
47 lines
1.5 KiB
Groovy
[
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new MagicWhenComesIntoPlayTrigger() {
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@Override
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public MagicEvent executeTrigger(
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final MagicGame game,
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final MagicPermanent permanent,
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final MagicPayedCost payedCost) {
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return (!permanent.getOpponent().hasState(MagicPlayerState.WasDealtDamage)) ?
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new MagicEvent(
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permanent,
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this,
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"Sacrifice SN."
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):
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MagicEvent.NONE;
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}
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@Override
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public void executeEvent(final MagicGame game, final MagicEvent event) {
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game.doAction(new MagicSacrificeAction(event.getPermanent()));
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}
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},
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new MagicWhenDamageIsDealtTrigger() {
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@Override
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public MagicEvent executeTrigger(
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final MagicGame game,
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final MagicPermanent permanent,
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final MagicDamage damage) {
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return permanent.isOpponent(damage.getTarget()) ?
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new MagicEvent(
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permanent,
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damage.getDealtAmount(),
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this,
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"PN puts RN +1/+1 counters on SN."
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):
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MagicEvent.NONE;
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}
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@Override
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public void executeEvent(final MagicGame game, final MagicEvent event) {
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game.doAction(new MagicChangeCountersAction(
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event.getPermanent(),
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MagicCounterType.PlusOne,
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event.getRefInt(),
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true
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));
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}
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}
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]
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