40 lines
1.5 KiB
Groovy
40 lines
1.5 KiB
Groovy
[
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new MagicStatic(
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MagicLayer.ModPT,
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MagicTargetFilter.TARGET_SNAKE_YOU_CONTROL
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) {
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@Override
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public void modPowerToughness(final MagicPermanent source,final MagicPermanent permanent,final MagicPowerToughness pt) {
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pt.add(1,0);
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}
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@Override
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public boolean condition(final MagicGame game,final MagicPermanent source,final MagicPermanent target) {
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return source != target;
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}
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},
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new MagicWhenDamageIsDealtTrigger() {
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@Override
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public MagicEvent executeTrigger(final MagicGame game,final MagicPermanent permanent,final MagicDamage damage) {
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return (damage.getSource().getController() == permanent.getController() &&
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damage.getSource().isPermanent() &&
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damage.getSource().hasSubType(MagicSubType.Warrior) &&
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damage.isCombat() &&
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damage.getTarget().isPermanent() &&
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damage.getTarget().isCreature()) ?
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new MagicEvent(
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damage.getSource(),
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permanent.getController(),
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damage.getTarget(),
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this,
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"Destroy RN at end of combat."
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):
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MagicEvent.NONE;
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}
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@Override
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public void executeEvent(final MagicGame game, final MagicEvent event) {
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game.doAction(MagicChangeStateAction.Set(event.getRefPermanent(),MagicPermanentState.DestroyAtEndOfCombat));
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}
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}
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]
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