29 lines
1.1 KiB
Groovy
29 lines
1.1 KiB
Groovy
[
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new MagicWhenOtherDiesTrigger() {
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@Override
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public MagicEvent executeTrigger(final MagicGame game,final MagicPermanent permanent,final MagicPermanent otherPermanent) {
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return (otherPermanent.isCreature() &&
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otherPermanent.isFriend(permanent) &&
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otherPermanent.hasSubType(MagicSubType.Samurai)) ?
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new MagicEvent(
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permanent,
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new MagicSimpleMayChoice(
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MagicSimpleMayChoice.ADD_PLUSONE_COUNTER,
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1,
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MagicSimpleMayChoice.DEFAULT_YES
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),
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this,
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"PN may\$ put a +1/+1 counter on SN."
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):
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MagicEvent.NONE;
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}
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@Override
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public void executeEvent(final MagicGame game, final MagicEvent event) {
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if (event.isYes()) {
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game.doAction(new MagicChangeCountersAction(event.getPermanent(),MagicCounterType.PlusOne,1,true));
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}
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}
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}
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]
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