42 lines
1.3 KiB
Groovy
42 lines
1.3 KiB
Groovy
def action = {
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final MagicGame game, final MagicEvent event ->
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final MagicSource source = event.getSource();
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final Collection<MagicPermanent> creatures =
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game.filterPermanents(event.getPlayer(),MagicTargetFilter.TARGET_CREATURE_WITHOUT_FLYING);
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for (final MagicPermanent creature : creatures) {
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final MagicDamage damage = new MagicDamage(source,creature,1);
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game.doAction(new MagicDealDamageAction(damage));
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}
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} as MagicEventAction
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def genEvent = {
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final MagicPermanent permanent ->
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return new MagicEvent(
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permanent,
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action,
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"SN deals 1 damage to each creature without flying."
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);
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}
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[
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new MagicWhenComesIntoPlayTrigger() {
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@Override
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public MagicEvent executeTrigger(
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final MagicGame game,
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final MagicPermanent permanent,
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final MagicPayedCost payedCost) {
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return genEvent(permanent);
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}
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},
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new MagicWhenLeavesPlayTrigger() {
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@Override
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public MagicEvent executeTrigger(
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final MagicGame game,
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final MagicPermanent permanent,
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final MagicPermanent left) {
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return (permanent == left) ?
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genEvent(permanent) : MagicEvent.NONE;
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}
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}
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]
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