28 lines
1.1 KiB
Groovy
28 lines
1.1 KiB
Groovy
[
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new MagicWhenComesIntoPlayTrigger() {
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@Override
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public MagicEvent executeTrigger(final MagicGame game, final MagicPermanent permanent, final MagicPayedCost payedCost) {
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return new MagicEvent(
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permanent,
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new MagicMayChoice(MagicTargetChoice.SACRIFICE_FOREST),
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MagicSacrificeTargetPicker.create(),
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this,
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"PN may\$ sacrifice a Forest\$. If you don't, sacrifice SN."
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);
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}
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@Override
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public void executeEvent(final MagicGame game, final MagicEvent event) {
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final MagicPermanent permanent = event.getPermanent();
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if (event.isYes()) {
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event.processTargetPermanent(game,new MagicPermanentAction() {
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public void doAction(final MagicPermanent target) {
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game.doAction(new MagicSacrificeAction(target));
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}
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});
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} else {
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game.doAction(new MagicSacrificeAction(permanent));
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}
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}
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}
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]
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