35 lines
1.3 KiB
Groovy
35 lines
1.3 KiB
Groovy
[
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new MagicAtUpkeepTrigger() {
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@Override
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public MagicEvent executeTrigger(final MagicGame game,final MagicPermanent permanent,final MagicPlayer upkeepPlayer) {
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final MagicPermanent enchanted = permanent.getEnchantedCreature();
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return enchanted.isController(upkeepPlayer) ?
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new MagicEvent(
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enchanted,
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new MagicMayChoice(
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MagicTargetChoice.SACRIFICE_LAND
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),
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this,
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"PN may\$ sacrifice a land\$. If you don't, " +
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upkeepPlayer.getOpponent() + " gains control of SN."
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) :
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MagicEvent.NONE;
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}
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@Override
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public void executeEvent(final MagicGame game, final MagicEvent event) {
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if (event.isYes()) {
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event.processTargetPermanent(game,new MagicPermanentAction() {
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public void doAction(final MagicPermanent perm) {
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game.doAction(new MagicSacrificeAction(perm));
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}
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});
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} else {
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game.doAction(new MagicGainControlAction(
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event.getPlayer().getOpponent(),
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event.getPermanent()
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));
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}
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}
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}
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]
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