39 lines
1.6 KiB
Groovy
39 lines
1.6 KiB
Groovy
[
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new MagicSpellCardEvent() {
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@Override
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public MagicEvent getEvent(final MagicCardOnStack cardOnStack, final MagicPayedCost payedCost) {
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return new MagicEvent(
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cardOnStack,
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this,
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"Prevent all combat damage that would be dealt this turn. " +
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"If you have 5 or less life, tap all attacking creatures. Those creatures don't untap during their controller's next untap step."
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);
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}
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@Override
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public void executeEvent(final MagicGame game, final MagicEvent event) {
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final MagicPlayer player = event.getPlayer();
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game.doAction(new MagicChangePlayerStateAction(
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player,
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MagicPlayerState.PreventAllCombatDamage
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));
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game.doAction(new MagicChangePlayerStateAction(
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player.getOpponent(),
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MagicPlayerState.PreventAllCombatDamage
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));
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if (MagicCondition.FATEFUL_HOUR.accept(event.getSource())) {
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final Collection<MagicPermanent> targets =
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game.filterPermanents(player,MagicTargetFilter.TARGET_ATTACKING_CREATURE);
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for (final MagicPermanent perm : targets) {
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game.doAction(new MagicTapAction(perm,true));
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game.doAction(new MagicChangeStateAction(
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perm,
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MagicPermanentState.DoesNotUntapDuringNext,
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true
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));
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}
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}
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}
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}
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]
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