46 lines
1.4 KiB
Java
46 lines
1.4 KiB
Java
package magic.test;
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import magic.ai.MagicAIImpl;
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import magic.model.MagicDuel;
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import magic.model.MagicGame;
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import magic.model.MagicPlayer;
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import magic.model.phase.MagicUpkeepPhase;
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// 1. Click on Lighting Bolt
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// 2. Click on Undo
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// 3. wait for 1000 log messages to appear in log
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// 4. Try to continue the game normally, it will be slower than before
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class TestSlowLog extends TestGameBuilder {
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@Override
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public MagicGame getGame() {
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final MagicDuel duel=createDuel(MagicAIImpl.MCTS, 6);
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final MagicGame game=duel.nextGame();
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game.setPhase(MagicUpkeepPhase.getInstance());
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final MagicPlayer player=game.getPlayer(0);
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final MagicPlayer opponent=game.getPlayer(1);
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MagicPlayer P = player;
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P.setLife(1);
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addToLibrary(P, "Forest", 20);
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createPermanent(P, "Island", false, 15);
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createPermanent(P, "Chromatic Lantern", false, 1);
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createPermanent(P, "Grizzly Bears", false, 1);
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addToHand(P, "Lightning Bolt", 15);
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P = opponent;
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P.setLife(2);
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addToLibrary(P, "Forest", 20);
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createPermanent(P, "Island", false, 7);
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createPermanent(P, "Chromatic Lantern", false, 1);
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createPermanent(P, "Grizzly Bears", false, 1);
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for (int i = 0; i < 1000; i++) {
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game.logMessage(P, "msg " + i);
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}
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return game;
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}
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}
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