42 lines
1.3 KiB
Java
42 lines
1.3 KiB
Java
package magic.test;
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import magic.model.MagicDuel;
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import magic.model.MagicGame;
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import magic.model.MagicPlayer;
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import magic.model.phase.MagicMainPhase;
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// demonstrates MiniMax AI also moves equipment between creatures until all mana is spend.
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// interesting is how "Strider Harness" shows the bug, but "Barbed Battlegear" does not.
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class TestEquip extends TestGameBuilder {
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@Override
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public MagicGame getGame() {
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final MagicDuel duel=createDuel();
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final MagicGame game=duel.nextGame();
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game.setPhase(MagicMainPhase.getFirstInstance());
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final MagicPlayer player=game.getPlayer(0);
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final MagicPlayer opponent=game.getPlayer(1);
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MagicPlayer P = player;
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P.setLife(20);
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addToLibrary(P, "Forest", 10);
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createPermanent(P,"Forest",false,8);
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createPermanent(P,"Cylian Elf",false,2);
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createPermanent(P,"Strider Harness",false,1);
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addToHand(P,"Cylian Elf",1);
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P = opponent;
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P.setLife(20);
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addToLibrary(P, "Forest", 10);
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createPermanent(P,"Forest",false,8);
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createPermanent(P,"Cylian Elf",false,2);
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createPermanent(P,"Strider Harness",false,1);
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//createPermanent(P,"Barbed Battlegear",false,1);
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addToHand(P,"Cylian Elf",1);
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return game;
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}
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}
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