48 lines
1.5 KiB
Java
48 lines
1.5 KiB
Java
package magic.test;
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import magic.ai.MagicAIImpl;
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import magic.model.MagicDuel;
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import magic.model.MagicGame;
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import magic.model.MagicPlayer;
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import magic.model.phase.MagicUpkeepPhase;
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class TestCostReduction extends TestGameBuilder {
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/*
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* AI is able to win if it casts Ruby Medallion and plays two Mountains, this give 8 Mountains.
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* Then AI can casts Bonefire for X = 4 and be able to pay the 9 - 1 mana required
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*/
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@Override
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public MagicGame getGame() {
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final MagicDuel duel=createDuel(MagicAIImpl.MCTS, 6);
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final MagicGame game=duel.nextGame();
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game.setPhase(MagicUpkeepPhase.getInstance());
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final MagicPlayer player=game.getPlayer(0);
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final MagicPlayer opponent=game.getPlayer(1);
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MagicPlayer P = player;
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P.setLife(4);
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addToLibrary(P, "Mountain", 20);
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createPermanent(P, "Mountain", false, 6);
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addToHand(P, "Circle of Flame", 1);
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addToHand(P, "Jund Battlemage", 1);
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addToHand(P, "Ruby Medallion", 2);
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addToHand(P, "Ruby Leech", 2);
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addToHand(P, "Enrage", 1);
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addToHand(P, "Bonfire of the Damned", 1);
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addToHand(P, "Gut Shot", 1);
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addToHand(P, "Kobolds of Kher Keep", 1);
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P = opponent;
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P.setLife(4);
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addToLibrary(P, "Wind Drake", 2);
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addToLibrary(P, "Mountain", 2);
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createPermanent(P, "Mountain", false, 6);
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addToHand(P, "Bonfire of the Damned", 1);
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addToHand(P, "Ruby Medallion", 1);
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return game;
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}
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}
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