43 lines
1.1 KiB
Java
43 lines
1.1 KiB
Java
package magic.test;
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import magic.ai.MagicAIImpl;
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import magic.model.MagicDuel;
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import magic.model.MagicGame;
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import magic.model.MagicPlayer;
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import magic.model.phase.MagicMainPhase;
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/*
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*Test to try and get the AI to use Gilder Bairn. Using Gilder Bairn is the only win condition (Short of running out of cards)
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* MMAB has trouble. MCTS fares better.
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*
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* Issue #300
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* */
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class TestBairn extends TestGameBuilder {
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@Override
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public MagicGame getGame() {
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final MagicDuel duel=createDuel(MagicAIImpl.MCTS,8);
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final MagicGame game=duel.nextGame();
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game.setPhase(MagicMainPhase.getFirstInstance());
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final MagicPlayer player=game.getPlayer(0);
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final MagicPlayer opponent=game.getPlayer(1);
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MagicPlayer P = player;
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P.setLife(20);
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addToLibrary(P, "Forest", 20);
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createPermanent(P, "Wall of Denial", 5);
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P = opponent;
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P.setLife(20);
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addToLibrary(P, "Island", 20);
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createPermanent(P, "Island", 10);
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createPermanent(P, "Gilder Bairn");
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createPermanent(P, "Paradise Mantle", 1);
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addToHand(P, "Simic Initiate", 4);
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return game;
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}
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}
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