magarena/src/magic/test/TestBairn.java

43 lines
1.1 KiB
Java

package magic.test;
import magic.ai.MagicAIImpl;
import magic.model.MagicDuel;
import magic.model.MagicGame;
import magic.model.MagicPlayer;
import magic.model.phase.MagicMainPhase;
/*
*Test to try and get the AI to use Gilder Bairn. Using Gilder Bairn is the only win condition (Short of running out of cards)
* MMAB has trouble. MCTS fares better.
*
* Issue #300
* */
class TestBairn extends TestGameBuilder {
@Override
public MagicGame getGame() {
final MagicDuel duel=createDuel(MagicAIImpl.MCTS,8);
final MagicGame game=duel.nextGame();
game.setPhase(MagicMainPhase.getFirstInstance());
final MagicPlayer player=game.getPlayer(0);
final MagicPlayer opponent=game.getPlayer(1);
MagicPlayer P = player;
P.setLife(20);
addToLibrary(P, "Forest", 20);
createPermanent(P, "Wall of Denial", 5);
P = opponent;
P.setLife(20);
addToLibrary(P, "Island", 20);
createPermanent(P, "Island", 10);
createPermanent(P, "Gilder Bairn");
createPermanent(P, "Paradise Mantle", 1);
addToHand(P, "Simic Initiate", 4);
return game;
}
}