magarena/incomplete/Blaze_Commando.groovy

28 lines
1.0 KiB
Groovy

// should only trigger once for each "deals", regardless of how many players or permanents are dealt damage
[
new MagicWhenDamageIsDealtTrigger() {
@Override
public MagicEvent executeTrigger(final MagicGame game,final MagicPermanent permanent,final MagicDamage damage) {
final MagicSource dmgSource = damage.getSource();
return (permanent.isFriend(dmgSource) &&
dmgSource.isSpell() &&
dmgSource.getCardDefinition().isSpell()) ?
new MagicEvent(
permanent,
this,
"PN puts two 1/1 red and white Soldier creature token with haste onto the battlefield."
):
MagicEvent.NONE;
}
@Override
public void executeEvent(final MagicGame game, final MagicEvent event) {
game.doAction(new MagicPlayTokensAction(
event.getPlayer(),
TokenCardDefinitions.get("RW Soldier"),
2
));
}
}
]