melvin
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dbf8a05d4c
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remove unused patterns, change genName to use exact comparison
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2014-05-05 09:44:49 +08:00 |
melvin
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1c7298af32
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rename argument of genName
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2014-04-30 12:06:08 +08:00 |
melvin
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e91637f28b
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process only the output of DeckStrCal, remove need for AI output
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2014-04-16 17:27:18 +08:00 |
melvin
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d90f9eefb2
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identify line in log containing match result by looking for initial tab character
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2014-04-01 10:28:38 +08:00 |
melvin
|
fed695e76d
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add comments about input format
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2014-01-29 17:26:19 +08:00 |
melvin
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c1c33a3596
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change input format for whr to use 0/1 to represent first/second player win instead of B/W
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2014-01-28 16:48:09 +08:00 |
melvin
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cd1a007d7c
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added MCTSAI2 for testing modifications to MCTS AI
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2013-05-11 09:37:45 +08:00 |
melvin
|
7603a3a890
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removed chart
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2013-05-11 09:37:20 +08:00 |
melvin
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d962fcf544
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use data from random pairing of AIs
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2013-04-20 10:18:16 +08:00 |
melvin
|
8de87071a8
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include variance
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2013-04-20 10:18:01 +08:00 |
melvin
|
6b2755bfb9
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remove duplicate code for inferring AI name
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2013-04-16 10:59:31 +08:00 |
melvin
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da3ec6b8d3
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infer the name of the AI using the awk script instead of hardcoding it in the Makefile
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2013-04-16 10:51:28 +08:00 |
melvin
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83f4303672
|
change name to Zermelo score
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2013-04-15 20:21:11 +08:00 |
melvin
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28b01aa12e
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added scripts to extract information from game logs
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2013-04-15 17:18:05 +08:00 |
melvin
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5ed259d560
|
added chart to visualize Gamma scores
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2013-04-15 17:17:27 +08:00 |
melvin
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b94a2e5514
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add script to compute WHR Gamma scores
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2013-04-15 17:17:12 +08:00 |
melvin
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c294dde926
|
removed old exp framework, added args2
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2011-07-13 16:36:59 +08:00 |
melvin
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554e3ed51d
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changed output from mcts6 to mctsd (debug)
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2011-06-17 18:48:51 +08:00 |
melvin
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3ee9a84dcd
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added mcts6 suffix to output
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2011-06-17 12:29:43 +08:00 |
melvin
|
0524031500
|
enabled assertions in eval script
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2011-06-14 15:37:58 +08:00 |
melvin
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6268bbad68
|
added str1 and str2 to args, changed default from VEGAS str 6 to MMAB strength 1
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2011-06-14 11:45:33 +08:00 |
melvin
|
dab36a6f60
|
set debug to true in AI evaluation to make it easier to find bugs
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2011-06-13 17:01:18 +08:00 |
melvin
|
c737426b4c
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changed both Xms and Xmx to 256M
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2011-06-12 09:24:34 +08:00 |
melvin
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7e4508c6fb
|
increased memory to 512M
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2011-06-11 11:14:17 +08:00 |
melvin
|
9c22347e24
|
evaluate only MCTS AI
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2011-06-10 14:11:45 +08:00 |
melvin
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762a8acf17
|
updated array_mag.sh and args to use relative paths
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2011-06-07 11:19:57 +08:00 |
melvin
|
9fc85872c8
|
added args
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2011-06-06 10:05:20 +08:00 |
melvin
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addbd56de3
|
commented out SGE_TASK_ID and removed echo
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2011-06-04 16:58:53 +08:00 |
melvin
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ef77506140
|
added seed to AI evaluation to improve repeatability and allow us to find bugs
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2011-06-04 16:58:06 +08:00 |
melvin
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0bb05e9340
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updated evaluation script to work with full paths and run the program from build instead of from the jar
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2011-05-25 11:58:03 +08:00 |
melvin
|
657e0ae64c
|
added script to run AI evaluation on SGE cluster
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2011-05-25 11:15:10 +08:00 |
melvin
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b08c53ce00
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added list of AIs, decks and games for automatic evaluation
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2011-05-24 17:10:44 +08:00 |
melvin
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4cc0b9fb03
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moved script to evaluate AI to scripts, make maximum duration of a game to be 16.6 minutes and default opponent in benchmarking to be VEGAS because it is fast
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2011-05-23 16:01:33 +08:00 |
melvin
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40cfe85d39
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added script to evaluate AI and simplified Makefile
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2011-05-23 14:07:49 +08:00 |