Commit Graph

34 Commits (938f6e0cc8e8bbec37fe69560acbc37d8e4e48bd)

Author SHA1 Message Date
melvin dbf8a05d4c remove unused patterns, change genName to use exact comparison 2014-05-05 09:44:49 +08:00
melvin 1c7298af32 rename argument of genName 2014-04-30 12:06:08 +08:00
melvin e91637f28b process only the output of DeckStrCal, remove need for AI output 2014-04-16 17:27:18 +08:00
melvin d90f9eefb2 identify line in log containing match result by looking for initial tab character 2014-04-01 10:28:38 +08:00
melvin fed695e76d add comments about input format 2014-01-29 17:26:19 +08:00
melvin c1c33a3596 change input format for whr to use 0/1 to represent first/second player win instead of B/W 2014-01-28 16:48:09 +08:00
melvin cd1a007d7c added MCTSAI2 for testing modifications to MCTS AI 2013-05-11 09:37:45 +08:00
melvin 7603a3a890 removed chart 2013-05-11 09:37:20 +08:00
melvin d962fcf544 use data from random pairing of AIs 2013-04-20 10:18:16 +08:00
melvin 8de87071a8 include variance 2013-04-20 10:18:01 +08:00
melvin 6b2755bfb9 remove duplicate code for inferring AI name 2013-04-16 10:59:31 +08:00
melvin da3ec6b8d3 infer the name of the AI using the awk script instead of hardcoding it in the Makefile 2013-04-16 10:51:28 +08:00
melvin 83f4303672 change name to Zermelo score 2013-04-15 20:21:11 +08:00
melvin 28b01aa12e added scripts to extract information from game logs 2013-04-15 17:18:05 +08:00
melvin 5ed259d560 added chart to visualize Gamma scores 2013-04-15 17:17:27 +08:00
melvin b94a2e5514 add script to compute WHR Gamma scores 2013-04-15 17:17:12 +08:00
melvin c294dde926 removed old exp framework, added args2 2011-07-13 16:36:59 +08:00
melvin 554e3ed51d changed output from mcts6 to mctsd (debug) 2011-06-17 18:48:51 +08:00
melvin 3ee9a84dcd added mcts6 suffix to output 2011-06-17 12:29:43 +08:00
melvin 0524031500 enabled assertions in eval script 2011-06-14 15:37:58 +08:00
melvin 6268bbad68 added str1 and str2 to args, changed default from VEGAS str 6 to MMAB strength 1 2011-06-14 11:45:33 +08:00
melvin dab36a6f60 set debug to true in AI evaluation to make it easier to find bugs 2011-06-13 17:01:18 +08:00
melvin c737426b4c changed both Xms and Xmx to 256M 2011-06-12 09:24:34 +08:00
melvin 7e4508c6fb increased memory to 512M 2011-06-11 11:14:17 +08:00
melvin 9c22347e24 evaluate only MCTS AI 2011-06-10 14:11:45 +08:00
melvin 762a8acf17 updated array_mag.sh and args to use relative paths 2011-06-07 11:19:57 +08:00
melvin 9fc85872c8 added args 2011-06-06 10:05:20 +08:00
melvin addbd56de3 commented out SGE_TASK_ID and removed echo 2011-06-04 16:58:53 +08:00
melvin ef77506140 added seed to AI evaluation to improve repeatability and allow us to find bugs 2011-06-04 16:58:06 +08:00
melvin 0bb05e9340 updated evaluation script to work with full paths and run the program from build instead of from the jar 2011-05-25 11:58:03 +08:00
melvin 657e0ae64c added script to run AI evaluation on SGE cluster 2011-05-25 11:15:10 +08:00
melvin b08c53ce00 added list of AIs, decks and games for automatic evaluation 2011-05-24 17:10:44 +08:00
melvin 4cc0b9fb03 moved script to evaluate AI to scripts, make maximum duration of a game to be 16.6 minutes and default opponent in benchmarking to be VEGAS because it is fast 2011-05-23 16:01:33 +08:00
melvin 40cfe85d39 added script to evaluate AI and simplified Makefile 2011-05-23 14:07:49 +08:00