melvin
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c294dde926
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removed old exp framework, added args2
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2011-07-13 16:36:59 +08:00 |
melvin
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554e3ed51d
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changed output from mcts6 to mctsd (debug)
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2011-06-17 18:48:51 +08:00 |
melvin
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3ee9a84dcd
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added mcts6 suffix to output
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2011-06-17 12:29:43 +08:00 |
melvin
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0524031500
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enabled assertions in eval script
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2011-06-14 15:37:58 +08:00 |
melvin
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6268bbad68
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added str1 and str2 to args, changed default from VEGAS str 6 to MMAB strength 1
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2011-06-14 11:45:33 +08:00 |
melvin
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dab36a6f60
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set debug to true in AI evaluation to make it easier to find bugs
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2011-06-13 17:01:18 +08:00 |
melvin
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c737426b4c
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changed both Xms and Xmx to 256M
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2011-06-12 09:24:34 +08:00 |
melvin
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7e4508c6fb
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increased memory to 512M
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2011-06-11 11:14:17 +08:00 |
melvin
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9c22347e24
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evaluate only MCTS AI
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2011-06-10 14:11:45 +08:00 |
melvin
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762a8acf17
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updated array_mag.sh and args to use relative paths
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2011-06-07 11:19:57 +08:00 |
melvin
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9fc85872c8
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added args
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2011-06-06 10:05:20 +08:00 |
melvin
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addbd56de3
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commented out SGE_TASK_ID and removed echo
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2011-06-04 16:58:53 +08:00 |
melvin
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ef77506140
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added seed to AI evaluation to improve repeatability and allow us to find bugs
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2011-06-04 16:58:06 +08:00 |
melvin
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0bb05e9340
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updated evaluation script to work with full paths and run the program from build instead of from the jar
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2011-05-25 11:58:03 +08:00 |
melvin
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657e0ae64c
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added script to run AI evaluation on SGE cluster
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2011-05-25 11:15:10 +08:00 |
melvin
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b08c53ce00
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added list of AIs, decks and games for automatic evaluation
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2011-05-24 17:10:44 +08:00 |
melvin
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4cc0b9fb03
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moved script to evaluate AI to scripts, make maximum duration of a game to be 16.6 minutes and default opponent in benchmarking to be VEGAS because it is fast
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2011-05-23 16:01:33 +08:00 |
melvin
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40cfe85d39
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added script to evaluate AI and simplified Makefile
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2011-05-23 14:07:49 +08:00 |