melvin
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ac53056117
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improve readability
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2011-06-17 14:54:20 +08:00 |
melvin
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055e2a7b80
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improve readability
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2011-06-17 14:53:48 +08:00 |
melvin
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4b82e7e489
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wrapped long lines
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2011-06-17 14:18:00 +08:00 |
melvin
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eb6ecf3cee
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adjusted whitespace
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2011-06-17 14:04:08 +08:00 |
melvin
|
155dfaafa0
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wrapped long lines
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2011-06-17 14:02:32 +08:00 |
melvin
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4218ff75d4
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removed some empty lines
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2011-06-17 13:59:06 +08:00 |
melvin
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3d012964c9
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commented out println
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2011-06-17 13:53:48 +08:00 |
melvin
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3acf3bbcb3
|
cleaned up logic
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2011-06-17 13:53:36 +08:00 |
melvin
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985394457a
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increased MAX_ACTIONS to 10000, commented out debug output when adding nodes to cache
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2011-06-17 13:11:46 +08:00 |
melvin
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14aedc0b38
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added additional factors to include in hash
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2011-06-17 13:10:36 +08:00 |
melvin
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db70d2f77f
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store game log in .log file
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2011-06-17 12:57:09 +08:00 |
melvin
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3ee9a84dcd
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added mcts6 suffix to output
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2011-06-17 12:29:43 +08:00 |
melvin
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21fcb13cba
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count number of actions performed instead of number of events, more fine grained
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2011-06-17 11:48:15 +08:00 |
melvin
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9dbc723f7a
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remove events executed, count number of actions performed instead, made printing of idstring dynamic instead of hardcoded, added factors stored in MagicMarkerAction
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2011-06-17 11:47:27 +08:00 |
melvin
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26d9fc1c5a
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made all members in MagicActivationPriority private and added getters and setters
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2011-06-17 11:45:11 +08:00 |
melvin
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edefb578e5
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activation priority is copied when MagicPlayer is copies and used for computing the hash
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2011-06-17 11:44:21 +08:00 |
melvin
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6d099a9867
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removed some empty lines
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2011-06-17 11:43:33 +08:00 |
melvin
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5a3bcb81ad
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increament activationId using a method call instead of doing it directly
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2011-06-17 11:09:51 +08:00 |
melvin
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be196aaae1
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set MagicGames created for AI testing to artifical
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2011-06-17 10:37:45 +08:00 |
melvin
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efe5f69e11
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fixed comments
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2011-06-17 10:37:11 +08:00 |
melvin
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37e8f123e1
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removed some empty lines
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2011-06-17 10:36:56 +08:00 |
melvin
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17f43a00e6
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restored getPlayerId(id) and simplified getPlayerId
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2011-06-17 10:36:34 +08:00 |
melvin
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36914fb564
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added setArtificial to MagicGame
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2011-06-17 10:36:03 +08:00 |
melvin
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55af4dfb0c
|
removed index added builderCost.getMinimumAmount to player hash
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2011-06-16 21:51:29 +08:00 |
melvin
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b6801b39d0
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make sure both players are set to artifical in test game
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2011-06-16 21:46:22 +08:00 |
melvin
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fd5ee781dc
|
removes some empty lines, wrapped some long lines
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2011-06-16 21:37:34 +08:00 |
melvin
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83771f31a5
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remove hardcoded index in enums, use ordinal instead
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2011-06-16 21:34:47 +08:00 |
melvin
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fa1f2ae0a4
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replace getIndex with ordinal
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2011-06-16 21:10:13 +08:00 |
melvin
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4bd2f7579f
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use ordinal instead of hashcode for phase and step, print name instead of hashcode for idstring
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2011-06-16 21:09:48 +08:00 |
melvin
|
0eb3b14dc7
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removed println
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2011-06-16 21:00:12 +08:00 |
melvin
|
7716b4d558
|
simplfied enum
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2011-06-16 20:58:28 +08:00 |
melvin
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3dcca6cb1f
|
removed some empty lines
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2011-06-16 20:51:09 +08:00 |
melvin
|
89a8698438
|
simplified getIndex
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2011-06-16 20:50:14 +08:00 |
melvin
|
ce1a28bcc8
|
removed some empty lines
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2011-06-16 20:49:49 +08:00 |
melvin
|
f41222f1ae
|
removed some empty lines
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2011-06-16 20:49:33 +08:00 |
melvin
|
6e860693bc
|
simplified isMain and getIndex
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2011-06-16 20:49:14 +08:00 |
melvin
|
976e66abb9
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moved comments to before the enum
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2011-06-16 20:48:53 +08:00 |
melvin
|
ea0703f5cb
|
removed some empty lines
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2011-06-16 20:48:28 +08:00 |
melvin
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9711281fc4
|
enabled checkNode
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2011-06-16 17:41:39 +08:00 |
melvin
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e80a9324c1
|
removed score from toString
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2011-06-16 17:41:27 +08:00 |
melvin
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31269d9179
|
changed debug message
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2011-06-16 17:25:01 +08:00 |
melvin
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903697dceb
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removed owner and controller from hash
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2011-06-16 17:20:03 +08:00 |
melvin
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8d4e5a904a
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removed eventsExecuted from gameId
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2011-06-16 17:07:07 +08:00 |
melvin
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6a7ec7c723
|
removed some empty lines
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2011-06-16 17:06:30 +08:00 |
melvin
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edd978e064
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wrapped long lines, added player index to MagicEvent.toString
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2011-06-16 17:06:15 +08:00 |
melvin
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8c29a18188
|
Added MMABC, the version of MMAB that can see all cards
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2011-06-16 15:44:07 +08:00 |
melvin
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310eabfe60
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print path leading to node
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2011-06-16 15:12:14 +08:00 |
melvin
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19bbebc3c1
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updated getGameId
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2011-06-16 15:11:24 +08:00 |
melvin
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320ea58050
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added controller and owner index to hash input
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2011-06-16 15:09:33 +08:00 |
melvin
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72217fc41e
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store input to hash in keys member variable for printing with getPlayerIdString
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2011-06-16 15:09:14 +08:00 |