Leandro Doctors
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2733516cb9
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Organize imports
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2020-01-16 08:21:24 +08:00 |
Ada Joule
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8ccca8aa3d
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Add corpse counter to MagicPlayMod
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2018-11-12 18:30:08 +08:00 |
melvinzhang
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86210e9c66
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grant haste to permanent cast with suspend as long as they are under control player who cast it, for #351
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2017-08-07 12:09:49 +08:00 |
melvinzhang
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ad6581df4e
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add Nahiri, the Harbinger
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2017-07-21 12:12:49 +08:00 |
melvinzhang
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2e6ffeebe0
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extend regex for EXILE_WHEN_LEAVES
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2017-07-20 10:42:34 +08:00 |
ShawnieBoy
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04249377a5
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include 'face down' in morph play mod - for parsing
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2017-06-29 17:53:50 +01:00 |
melvinzhang
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bbbdcac9ef
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add override annotation to overridden methods
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2017-06-17 11:19:03 +08:00 |
melvinzhang
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9de0b22a5f
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create a new card def for embalm tokens to set the mana cost, for #1091
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2017-04-23 09:15:03 +08:00 |
ShawnieBoy
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21926c0ef2
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add Embalm ability - still requires removal of token's casting cost
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2017-04-22 23:49:51 +01:00 |
melvinzhang
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2012ba99f9
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replace groovy code with card script
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2016-12-07 09:55:33 +08:00 |
melvinzhang
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eb448d4db6
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add variant of search library to battlefield effect with mods at the end
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2016-10-05 08:16:12 +08:00 |
melvinzhang
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8f1977cd24
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revert PT setting token to changing of card definition so that it is copied correctly
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2016-09-24 13:21:56 +08:00 |
melvinzhang
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f908b236a2
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add playmod factory PT to set PT, and MagicPlayMod.FLYING
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2016-09-24 10:04:34 +08:00 |
ShawnieBoy
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24384a3720
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add MagicPlayMod.SPIRIT
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2016-09-22 15:26:40 +01:00 |
ShawnieBoy
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685abdc632
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add additional phrasing for BLACK_ZOMBIE play mod
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2016-09-09 16:36:03 +01:00 |
ShawnieBoy
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76ea0cf211
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add Sacrifice at end of combat PlayMod
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2016-06-17 12:45:33 +01:00 |
melvinzhang
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92c2990c27
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add play mod 'Destroy it at the beginning of the next end step'
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2016-06-09 20:58:38 +08:00 |
melvinzhang
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f17d3a9794
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allow play mod 'Exile the token at end of combat'
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2016-06-09 19:45:09 +08:00 |
melvinzhang
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6fa5a79737
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add play mod 'that token has haste'
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2016-06-04 20:31:10 +08:00 |
melvinzhang
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bb1662f902
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add effect 'put a token that's a copy of <permanent> onto the battlefield'
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2016-06-04 20:24:01 +08:00 |
melvinzhang
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df0456dd6c
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only manifested creature with mana cost can be turned face up
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2016-02-04 11:24:29 +08:00 |
melvinzhang
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2fc4dfc70b
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use a static final MagicMorphActivation to flip manifest cards
MagicPlayMod.MANIFEST creates a new MagicMorphActivation dynamically and
this makes the game non deterministic as activation are compared by
hashcode
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2016-02-04 11:16:08 +08:00 |
melvinzhang
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ef45e0fe83
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generalize HASTE_UEOT play mod to allow 'that creature' in addition to 'it'
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2016-01-23 09:44:43 +08:00 |
ShawnieBoy
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df62880573
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add MagicPlayMod.ARTIFACT
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2015-12-09 22:22:23 +00:00 |
ShawnieBoy
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f795eee30b
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rename MagicWhenLeavesPlayTrigger to LeavesBattlefieldTrigger
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2015-11-22 15:29:16 +00:00 |
ShawnieBoy
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bbf4823197
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rename MagicAtEndOfTurnTrigger to AtEndOfTurnTrigger
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2015-11-21 01:48:46 +00:00 |
ShawnieBoy
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1c2d73a33d
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rename MagicAtEndOfCombatTrigger to AtEndOfCombatTrigger
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2015-11-21 01:42:52 +00:00 |
ShawnieBoy
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ba38fb7866
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add 'that token' as match for Exile_At_End_Of_Turn
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2015-11-17 19:12:00 +00:00 |
melvinzhang
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63c0b082af
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rename face-down creature to Morph, add Manifest
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2015-09-08 21:28:29 +08:00 |
ShawnieBoy
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d4919b3113
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add DEATH_COUNTER MagicPlayMod
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2015-06-10 18:22:52 +01:00 |
melvinzhang
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ea48e67be6
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use a unique string as the default pattern to avoid matching the empty string
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2015-05-13 12:35:35 +08:00 |
melvinzhang
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1d6ab2940e
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repalce groovy code with card script
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2015-04-25 11:29:16 +08:00 |
melvinzhang
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b99136fbc9
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support more templates for play mod
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2015-04-25 10:11:47 +08:00 |
melvinzhang
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b0c1a0d8a2
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use regex for play mod matching
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2015-04-25 09:57:38 +08:00 |
melvinzhang
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07216efe54
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separate MagicStatic.Black into IsBlack and AddBlack
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2015-04-25 09:38:43 +08:00 |
melvinzhang
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388f59097d
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allow mods for Reanimate2, reuse getAction from Reanimate
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2015-04-25 09:23:07 +08:00 |
melvinzhang
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c2743d2ba2
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allow mods to be statements
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2015-04-24 23:16:21 +08:00 |
ShawnieBoy
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80fd80940c
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refactor MagicGainAbilityAction ->GainAbilityAction
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2015-04-14 11:53:13 +01:00 |
ShawnieBoy
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6329150d8f
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refactor MagicAddTriggerAction -> AddTriggerAction
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2015-04-13 08:18:33 +01:00 |
ShawnieBoy
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dfe362f3a5
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refactor MagicAddStaticAction -> AddStaticAction
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2015-04-13 08:12:57 +01:00 |
melvinzhang
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00caec03ff
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fix regex for splitting play mods
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2015-04-11 18:24:14 +08:00 |
melvinzhang
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e36130658d
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add text for constants in MagicPlayMod
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2015-04-11 18:17:24 +08:00 |
melvinzhang
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92ddc2f783
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add names to PlayMod
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2015-04-11 13:43:42 +08:00 |
melvinzhang
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c4ce6c0e11
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enable parsing of put into play modifications
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2015-04-11 13:14:13 +08:00 |
melvinzhang
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08b08130c3
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add MagicPlayMod.MANIFEST
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2015-01-20 18:41:48 +08:00 |
melvinzhang
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8398352eb8
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implement dash ability, fixes issue #53
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2015-01-19 09:06:16 +08:00 |
ShawnieBoy
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00613fc9dd
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Add Transformed PlayMod
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2014-08-06 17:16:00 +01:00 |
ShawnieBoy
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f0bec44fd9
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Add Flipped PlayMod and FlipSelf RuleEventAction
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2014-08-05 23:04:25 +01:00 |
melvin
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25bf0f097b
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rename FACE_DOWN to MORPH, show MORPH as CARD_BACK in HighQualityCardImagesProvider
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2014-08-03 20:11:17 +08:00 |
ShawnieBoy
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1214d6867b
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More Morph Work
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2014-07-31 17:32:22 +01:00 |