Leandro Doctors
2733516cb9
Organize imports
2020-01-16 08:21:24 +08:00
Ada Joule
d213884dc2
Add Saga mechanic ( #1564 )
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* Add AtBeginOfFirstMainPhaseTrigger and adding lore counter to saga
* Make add counter trigger more generic
* Change begin main phase trigger to Saga-specific
* Add magic.data.RomanToInt
* Add chapter parsing to ARG
* Add SagaChapterTrigger
* Add chapter ability to MagicAbility
* Add lore counter mechanic to Saga card definiton
* Add Saga sacrifice state-based action
* Fix import
* Fix getPendingTriggers
* Add History of Benalia
* Fix adding ETB trigger
* Remove AtBeginningOfFirstMainPhaseTrigger.Saga, Add counters directly in MagicMainPhase.executeBeginStep()
* Remove null case from RomanToInt
* Revert "Remove AtBeginningOfFirstMainPhaseTrigger.Saga, Add counters directly in MagicMainPhase.executeBeginStep()"
This reverts commit d8e5d1f253ab7b54f401f4151b44d39ee927f44c.
* Move isSaga method to IRenderableCard
2018-05-04 14:17:55 +08:00
Martin Petricek
bd5ae5fd7a
Refactoring ( #1543 )
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* Fix typos.
* Remove unnecessary boxing/unboxing.
* Replace traditional 'for' loops with 'foreach' loops.
* Replace explicit types with <> (diamonds) where they can be inferred.
* Collapse identical catch branches.
* Replace statement lambda with expression lambda for short statements.
* Remove unnecessary imports.
* Replace some lambdas with Comparator.comparing
* Replace Runnables with lambdas.
* Use addAll instead of adding whole collection manually.
* Simplify boolean expressions.
* Remove redundant 'else'.
* Simplify some boolean conditions that are always true or false.
* Inline redundant local variables.
* Remove extraneous semicolons.
* Fix Javadoc errors.
* Replace anonymous classes with lambdas.
* Replace chain of 'if's with switch.
* Remove delaration of exception that is never thrown.
* Use String/StringBuilder properly.
2018-04-08 08:59:14 +08:00
melvinzhang
beefc066c8
consider hand/exiles as ordered as it affects future choice of cards in these locations, fixes #1311
2017-09-23 10:25:02 +08:00
melvinzhang
23f9a02519
track which static applied to a permanent, for #202
2017-08-16 23:25:58 +08:00
melvinzhang
09bb897c62
include equipments/auras in permanent state, for #815
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previous method of including permanent in equipment/aura state could not
distinguish between two aura on one permanent or on separate permanents
2017-08-09 22:27:01 +08:00
melvinzhang
23f6c887fc
add missing override annotation
2017-07-21 18:10:11 +08:00
melvinzhang
bbbdcac9ef
add override annotation to overridden methods
2017-06-17 11:19:03 +08:00
melvinzhang
7173ba51a9
MagicAbility.AttacksEachTurnIfAble should override AI set MagicPermanentState.ExcludeFromCombat, fixes #1135
2017-05-28 16:58:24 +08:00
melvinzhang
a155571769
remove unused case as Game layer is not used by Permanents
2017-05-19 09:28:48 +08:00
ShawnieBoy
e1a6bf36e9
include Vehicles in getPowerToughnessText()
2017-01-29 14:36:49 +00:00
lodici
79ae406b44
relocate IRenderableCard into magic.model.
2016-10-06 12:26:58 +01:00
melvinzhang
60976579b8
merge getPermanentImage(MagicPermanent permanent) and getCardImage(MagicCardDefinition cdef) into getCardImage(IRenderableCard face)
2016-10-06 14:12:38 +08:00
melvinzhang
c2bc7a030f
check for ALL_CREATURES instead of Changeling to cover Mistform Ultimus, for #623
2016-10-06 10:05:38 +08:00
melvinzhang
86bb0786fa
add getSubTypeText to MagicPermanent, restore original default implementation of getSubTypeText
2016-10-06 08:54:42 +08:00
lodici
b55da6a394
create 'magic.cardDefinition*' and relocate classes.
2016-10-05 13:53:20 +01:00
melvinzhang
c0a6028e9e
move morph activations to card layer as permanent no longer check game layer, fixes #921
2016-09-29 08:59:22 +08:00
melvinzhang
dc80bb455b
permanent update should not include player layer or game layer
2016-09-21 19:15:17 +08:00
melvinzhang
a3e264cecc
order of blocking creatures matters for stateId, use blockingCreatures instead of blockedCreature
2016-07-18 11:39:05 +08:00
melvinzhang
631192a461
add abilities 'snow landwalk', 'snow swampwalk', 'snow forestwalk', fixes #811
2016-07-18 09:03:03 +08:00
melvinzhang
39cefe24dd
replace expression with call to shareColor
2016-07-12 11:57:32 +08:00
melvinzhang
e5982d13dd
add getColorFlags and shareColor to MagicObject
2016-07-12 11:51:53 +08:00
melvinzhang
25f66c9ac9
add MagicManaCost.getDevotion
2016-07-06 11:57:39 +08:00
melvinzhang
5448a4f3f1
add ability 'protection from multicolored'
2016-06-16 11:51:04 +08:00
ShawnieBoy
605a979f77
fix: transformed cards have no mana cost, but a converted mana cost of the other side
2016-03-27 16:29:19 +01:00
ShawnieBoy
566d258819
add White and Red fear variants
2016-02-05 17:18:39 +00:00
ShawnieBoy
1b8b58f67c
add Split property to identify Split cards for Cardbuilder
2016-01-31 15:06:24 +00:00
melvinzhang
a9694c6e34
replace String.format with MagicMessage.format
2016-01-31 12:44:03 +08:00
melvinzhang
295f9c1913
add whitespace to align initial stateFlags
2016-01-11 10:47:51 +08:00
ShawnieBoy
6230378e70
rename comeIntoPlayTriggers to etbTriggers
2016-01-10 18:14:09 +00:00
ShawnieBoy
bdf283b71a
remove unnecessary qualifiers from MagicPermanent
2016-01-10 17:45:15 +00:00
ShawnieBoy
692fc110d4
reformat MagicPermanent code
2016-01-10 17:25:27 +00:00
melvinzhang
a6830b0786
consolidate duplicate implementations as default methods in IRenderableCard
2016-01-06 14:26:58 +08:00
ShawnieBoy
af8159dd97
add getTransformedDefinition() to IRenderableCard
2016-01-06 03:30:11 +00:00
ShawnieBoy
391e61f570
simplify isHybrid() logic
2016-01-06 03:29:08 +00:00
ShawnieBoy
0dc50c65b8
add getRarityChar() to IRenderableCard
2016-01-05 18:14:51 +00:00
melvinzhang
16a6372251
fix crash when trying to cash HashSet to EnumSet by removing cast and creating copy of cachedSubTypeFlags
2015-12-25 08:54:58 +08:00
melvinzhang
0e47e2ed47
rename getSubTypeFlags to getSubTypes
2015-12-25 08:54:58 +08:00
melvinzhang
dc2078e36b
improve indentation of src code
2015-12-24 12:45:50 +08:00
ShawnieBoy
1d1c76e234
add isHidden() to IRenderableCard
2015-12-21 13:45:04 +00:00
ShawnieBoy
694902fa30
add Type booleans to IRenderableCard
2015-12-19 22:56:41 +00:00
ShawnieBoy
95a3c00c58
add Implementation of IRenderableCard
2015-12-19 16:27:28 +00:00
ShawnieBoy
bd519c32aa
make .getColorFlags() public
2015-12-19 14:59:56 +00:00
melvinzhang
4c40d011c7
replace reference to MagicCostManaType.Colorless MagicCostManaType.Generic
2015-12-14 23:27:25 +08:00
ShawnieBoy
fd1be803a2
rename MagicWhenComesIntoPlayTrigger to EntersBattlefieldTrigger
2015-11-22 15:33:59 +00:00
melvinzhang
f09b198e05
Revert "move default implementations from MagicObjectImpl into MagicObject" as it does not work with groovy type checking
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This reverts commit d7f4bfb666
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2015-10-29 21:18:04 +08:00
melvinzhang
d7f4bfb666
move default implementations from MagicObjectImpl into MagicObject
2015-10-29 20:37:28 +08:00
melvinzhang
4bc8922560
always show the human player the true face of face down spells
2015-10-27 19:57:54 +08:00
melvinzhang
07c8bd0084
group can/can't until EOT should affect permanents that ETB after effect resolves, fixes #443
2015-10-20 21:59:23 +08:00
melvinzhang
86df942684
create an artificial layer for ability changing that depends on condition, fixes #447
2015-10-20 20:58:56 +08:00