convert from java code to groovy code
parent
5f68aeb1b3
commit
fffbf9fa1d
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@ -0,0 +1,41 @@
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[
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new MagicPermanentActivation(
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MagicActivation.NO_COND,
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new MagicActivationHints(MagicTiming.Removal),
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"Exile"
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) {
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@Override
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public MagicEvent[] getCostEvent(final MagicPermanent source) {
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return [
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new MagicSacrificeEvent(source)
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];
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}
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@Override
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public MagicEvent getPermanentEvent(final MagicPermanent source, final MagicPayedCost payedCost) {
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return new MagicEvent(
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source,
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MagicTargetChoice.NEG_TARGET_CARD_FROM_ALL_GRAVEYARDS,
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// exiling a high cost card is good here
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new MagicGraveyardTargetPicker(true),
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this,
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"Exile target card\$ from a graveyard."
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);
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}
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@Override
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public void executeEvent(final MagicGame game, final MagicEvent event) {
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event.processTargetCard(game,new MagicCardAction() {
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public void doAction(final MagicCard card) {
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game.doAction(new MagicRemoveCardAction(
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card,
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MagicLocationType.Graveyard
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));
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game.doAction(new MagicMoveCardAction(
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card,
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MagicLocationType.Graveyard,
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MagicLocationType.Exile
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));
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}
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});
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}
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}
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]
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@ -8,4 +8,4 @@ subtype=Zombie
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cost={1}{B}
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pt=2/1
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timing=main
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requires_card_code
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requires_groovy_code
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@ -1,64 +0,0 @@
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package magic.card;
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import magic.model.MagicCard;
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import magic.model.MagicGame;
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import magic.model.MagicLocationType;
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import magic.model.MagicPayedCost;
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import magic.model.MagicPermanent;
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import magic.model.action.MagicCardAction;
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import magic.model.action.MagicMoveCardAction;
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import magic.model.action.MagicRemoveCardAction;
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import magic.model.choice.MagicTargetChoice;
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import magic.model.event.MagicActivation;
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import magic.model.event.MagicActivationHints;
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import magic.model.event.MagicEvent;
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import magic.model.event.MagicPermanentActivation;
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import magic.model.event.MagicSacrificeEvent;
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import magic.model.event.MagicTiming;
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import magic.model.target.MagicGraveyardTargetPicker;
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public class Crypt_Creeper {
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public static final MagicPermanentActivation A = new MagicPermanentActivation(
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MagicActivation.NO_COND,
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new MagicActivationHints(MagicTiming.Removal),
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"Exile"
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) {
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@Override
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public MagicEvent[] getCostEvent(final MagicPermanent source) {
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return new MagicEvent[]{
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new MagicSacrificeEvent(source)
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};
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}
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@Override
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public MagicEvent getPermanentEvent(
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final MagicPermanent source,
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final MagicPayedCost payedCost) {
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return new MagicEvent(
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source,
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MagicTargetChoice.NEG_TARGET_CARD_FROM_ALL_GRAVEYARDS,
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// exiling a high cost card is good here
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new MagicGraveyardTargetPicker(true),
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this,
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"Exile target card$ from a graveyard."
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);
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}
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@Override
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public void executeEvent(
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final MagicGame game,
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final MagicEvent event) {
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event.processTargetCard(game,new MagicCardAction() {
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public void doAction(final MagicCard card) {
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game.doAction(new MagicRemoveCardAction(
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card,
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MagicLocationType.Graveyard
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));
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game.doAction(new MagicMoveCardAction(
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card,
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MagicLocationType.Graveyard,
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MagicLocationType.Exile
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));
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}
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});
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}
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};
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}
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