added Cave Tiger and Chambered Nautilus
parent
22e54c3671
commit
fe6b9d590e
|
@ -12989,3 +12989,27 @@ converted=3
|
|||
cost={1}{G}{G}
|
||||
pt=3/2
|
||||
timing=main
|
||||
|
||||
>Cave Tiger
|
||||
image=http://magiccards.info/scans/en/us/241.jpg
|
||||
value=2
|
||||
rarity=C
|
||||
type=Creature
|
||||
subtype=Cat
|
||||
color=g
|
||||
converted=3
|
||||
cost={2}{G}
|
||||
pt=2/2
|
||||
timing=main
|
||||
|
||||
>Chambered Nautilus
|
||||
image=http://magiccards.info/scans/en/mm/64.jpg
|
||||
value=3
|
||||
rarity=U
|
||||
type=Creature
|
||||
subtype=Nautilus,Beast
|
||||
color=u
|
||||
converted=3
|
||||
cost={2}{U}
|
||||
pt=2/2
|
||||
timing=main
|
||||
|
|
|
@ -0,0 +1,7 @@
|
|||
package magic.card;
|
||||
|
||||
import magic.model.trigger.MagicBecomesBlockedPumpTrigger;
|
||||
|
||||
public class Cave_Tiger {
|
||||
public static final MagicBecomesBlockedPumpTrigger T1 = new MagicBecomesBlockedPumpTrigger(1,1);
|
||||
}
|
|
@ -0,0 +1,43 @@
|
|||
package magic.card;
|
||||
|
||||
import magic.model.MagicGame;
|
||||
import magic.model.MagicPermanent;
|
||||
import magic.model.MagicPlayer;
|
||||
import magic.model.action.MagicDrawAction;
|
||||
import magic.model.choice.MagicMayChoice;
|
||||
import magic.model.choice.MagicSimpleMayChoice;
|
||||
import magic.model.event.MagicEvent;
|
||||
import magic.model.trigger.MagicWhenBecomesBlockedTrigger;
|
||||
|
||||
public class Chambered_Nautilus {
|
||||
public static final MagicWhenBecomesBlockedTrigger T = new MagicWhenBecomesBlockedTrigger() {
|
||||
@Override
|
||||
public MagicEvent executeTrigger(final MagicGame game,final MagicPermanent permanent,final MagicPermanent data) {
|
||||
final MagicPlayer player = permanent.getController();
|
||||
return (permanent == data ) ?
|
||||
new MagicEvent(
|
||||
permanent,
|
||||
player,
|
||||
new MagicSimpleMayChoice(
|
||||
player + " may draw a card.",
|
||||
MagicSimpleMayChoice.DRAW_CARDS,
|
||||
1,
|
||||
MagicSimpleMayChoice.DEFAULT_NONE),
|
||||
new Object[]{player},
|
||||
this,
|
||||
player + " may$ draw a card."):
|
||||
MagicEvent.NONE;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void executeEvent(
|
||||
final MagicGame game,
|
||||
final MagicEvent event,
|
||||
final Object data[],
|
||||
final Object[] choiceResults) {
|
||||
if (MagicMayChoice.isYesChoice(choiceResults[0])) {
|
||||
game.doAction(new MagicDrawAction((MagicPlayer)data[0],1));
|
||||
}
|
||||
}
|
||||
};
|
||||
}
|
Loading…
Reference in New Issue