added Abyssal Nightstalker. added condition for AEther Vial
parent
ae93db65ad
commit
fe2cbde20b
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@ -17634,3 +17634,16 @@ converted=3
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cost={1}{W}{W}
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pt=3/3
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timing=main
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>Abyssal Nightstalker
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url=http://magiccards.info/po2/en/1.html
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image=http://magiccards.info/scans/en/po2/1.jpg
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value=2
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rarity=U
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type=Creature
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subtype=Nightstalker
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color=b
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converted=4
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cost={3}{B}
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pt=2/2
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timing=main
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@ -54,7 +54,10 @@ public class AEther_Vial {
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};
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public static final MagicPermanentActivation A = new MagicPermanentActivation(
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new MagicCondition[]{MagicCondition.CAN_TAP_CONDITION},
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new MagicCondition[]{
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MagicCondition.CAN_TAP_CONDITION,
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MagicCondition.HAS_CREATURE_WITH_CMC_CONDITION
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},
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new MagicActivationHints(MagicTiming.Token),
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"Token"
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) {
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@ -0,0 +1,41 @@
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package magic.card;
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import magic.model.MagicDamage;
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import magic.model.MagicGame;
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import magic.model.MagicPermanent;
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import magic.model.MagicPlayer;
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import magic.model.event.MagicDiscardEvent;
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import magic.model.event.MagicEvent;
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import magic.model.trigger.MagicIfDamageWouldBeDealtTrigger;
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public class Abyssal_Nightstalker {
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public static final MagicIfDamageWouldBeDealtTrigger T = new MagicIfDamageWouldBeDealtTrigger(1) {
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@Override
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public MagicEvent executeTrigger(final MagicGame game,final MagicPermanent permanent,final MagicDamage damage) {
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return (damage.getSource() == permanent &&
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damage.isCombat() &&
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damage.getTarget().isPlayer() &&
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!permanent.isBlocked()) ?
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new MagicEvent(
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permanent,
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permanent.getController(),
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new Object[]{permanent,damage.getTarget()},
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this,
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damage.getTarget() + " discards a card.") :
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MagicEvent.NONE;
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}
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@Override
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public void executeEvent(
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final MagicGame game,
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final MagicEvent event,
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final Object data[],
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final Object[] choiceResults) {
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game.addEvent(new MagicDiscardEvent(
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(MagicPermanent)data[0],
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(MagicPlayer)data[1],
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1,
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false));
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}
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};
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}
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@ -1,15 +1,20 @@
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package magic.model.condition;
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import java.util.Collection;
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import magic.model.MagicAbility;
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import magic.model.MagicCard;
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import magic.model.MagicCardDefinition;
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import magic.model.MagicCounterType;
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import magic.model.MagicGame;
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import magic.model.MagicPermanent;
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import magic.model.MagicPlayer;
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import magic.model.MagicSource;
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import magic.model.MagicSubType;
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import magic.model.MagicType;
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import magic.model.phase.MagicPhaseType;
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import magic.model.target.MagicTarget;
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import magic.model.target.MagicTargetFilter;
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public interface MagicCondition {
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@ -248,6 +253,21 @@ public interface MagicCondition {
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return permanent.getPower(game) >= 4;
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}
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};
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MagicCondition HAS_CREATURE_WITH_CMC_CONDITION = new MagicCondition() {
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public boolean accept(final MagicGame game,final MagicSource source) {
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final MagicPlayer player = source.getController();
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final int charges = ((MagicPermanent) source).getCounters(MagicCounterType.Charge);
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final Collection<MagicTarget> targets =
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game.filterTargets(player,MagicTargetFilter.TARGET_CREATURE_CARD_FROM_HAND);
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for (final MagicTarget target : targets) {
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if (((MagicCard)target).getCardDefinition().hasConvertedCost(charges)) {
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return true;
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}
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}
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return false;
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}
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};
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boolean accept(final MagicGame game,final MagicSource source);
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}
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