added MagicCondition.YOUR_UPKEEP_CONDITION. added Augur il-Vec

master
beholder 2011-10-20 11:45:24 +02:00
parent 7cd9066c95
commit f78e4546c4
3 changed files with 66 additions and 0 deletions

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@ -15835,3 +15835,17 @@ cost={2}{B}
pt=3/1 pt=3/1
ability=shadow ability=shadow
timing=main timing=main
>Augur il-Vec
url=http://magiccards.info/fut/en/2.html
image=http://magiccards.info/scans/en/fut/2.jpg
value=2
rarity=C
type=Creature
subtype=Human,Cleric
color=w
converted=2
cost={1}{W}
pt=1/3
ability=shadow
timing=main

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@ -0,0 +1,44 @@
package magic.card;
import magic.model.MagicGame;
import magic.model.MagicPayedCost;
import magic.model.MagicPermanent;
import magic.model.MagicPlayer;
import magic.model.MagicSource;
import magic.model.action.MagicChangeLifeAction;
import magic.model.condition.MagicCondition;
import magic.model.event.MagicActivationHints;
import magic.model.event.MagicEvent;
import magic.model.event.MagicPermanentActivation;
import magic.model.event.MagicSacrificeEvent;
import magic.model.event.MagicTiming;
public class Augur_il_Vec {
public static final MagicPermanentActivation A = new MagicPermanentActivation(
new MagicCondition[]{MagicCondition.YOUR_UPKEEP_CONDITION},
new MagicActivationHints(MagicTiming.None),
"Life+4") {
@Override
public MagicEvent[] getCostEvent(final MagicSource source) {
return new MagicEvent[]{new MagicSacrificeEvent((MagicPermanent)source)};
}
@Override
public MagicEvent getPermanentEvent(final MagicPermanent source,final MagicPayedCost payedCost) {
final MagicPlayer player=source.getController();
return new MagicEvent(
source,
player,
new Object[]{player},
this,
player + " gains 4 life.");
}
@Override
public void executeEvent(
final MagicGame game,
final MagicEvent event,
final Object[] data,
final Object[] choiceResults) {
game.doAction(new MagicChangeLifeAction((MagicPlayer)data[0],4));
}
};
}

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@ -9,6 +9,7 @@ import magic.model.MagicPermanent;
import magic.model.MagicSource; import magic.model.MagicSource;
import magic.model.MagicSubType; import magic.model.MagicSubType;
import magic.model.MagicType; import magic.model.MagicType;
import magic.model.phase.MagicPhaseType;
public interface MagicCondition { public interface MagicCondition {
@ -37,6 +38,13 @@ public interface MagicCondition {
return game.canPlaySorcery(source.getController()); return game.canPlaySorcery(source.getController());
} }
}; };
MagicCondition YOUR_UPKEEP_CONDITION = new MagicCondition() {
public boolean accept(final MagicGame game,final MagicSource source) {
return game.isPhase(MagicPhaseType.Upkeep) &&
game.getTurnPlayer() == source.getController();
}
};
MagicCondition ONE_LIFE_CONDITION=new MagicCondition() { MagicCondition ONE_LIFE_CONDITION=new MagicCondition() {
public boolean accept(final MagicGame game,final MagicSource source) { public boolean accept(final MagicGame game,final MagicSource source) {