convert from java code to groovy code

master
melvin 2013-05-19 09:18:44 +08:00
parent a40abfdaa5
commit f669c22c55
3 changed files with 25 additions and 41 deletions

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@ -0,0 +1,24 @@
[
new MagicSpellCardEvent() {
@Override
public MagicEvent getEvent(final MagicCardOnStack cardOnStack,final MagicPayedCost payedCost) {
return new MagicEvent(
cardOnStack,
MagicTargetChoice.TARGET_CREATURE,
MagicShadowTargetPicker.getInstance(),
this,
"Target creature\$ gains shadow until end of turn. Draw a card."
);
}
@Override
public void executeEvent(final MagicGame game, final MagicEvent event) {
event.processTargetPermanent(game,new MagicPermanentAction() {
public void doAction(final MagicPermanent creature) {
game.doAction(new MagicSetAbilityAction(creature,MagicAbility.Shadow));
game.doAction(new MagicDrawAction(event.getPlayer(),1));
}
});
}
}
]

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@ -6,4 +6,4 @@ rarity=C
type=Instant
cost={U}
timing=animate
requires_card_code
requires_groovy_code

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@ -1,40 +0,0 @@
package magic.card;
import magic.model.MagicAbility;
import magic.model.MagicGame;
import magic.model.MagicPayedCost;
import magic.model.MagicPermanent;
import magic.model.action.MagicDrawAction;
import magic.model.action.MagicPermanentAction;
import magic.model.action.MagicSetAbilityAction;
import magic.model.choice.MagicTargetChoice;
import magic.model.event.MagicEvent;
import magic.model.event.MagicSpellCardEvent;
import magic.model.stack.MagicCardOnStack;
import magic.model.target.MagicShadowTargetPicker;
public class Shadow_Rift {
public static final MagicSpellCardEvent S = new MagicSpellCardEvent() {
@Override
public MagicEvent getEvent(final MagicCardOnStack cardOnStack,final MagicPayedCost payedCost) {
return new MagicEvent(
cardOnStack,
MagicTargetChoice.TARGET_CREATURE,
MagicShadowTargetPicker.getInstance(),
this,
"Target creature$ gains shadow until end of turn. Draw a card.");
}
@Override
public void executeEvent(
final MagicGame game,
final MagicEvent event) {
event.processTargetPermanent(game,new MagicPermanentAction() {
public void doAction(final MagicPermanent creature) {
game.doAction(new MagicSetAbilityAction(creature,MagicAbility.Shadow));
game.doAction(new MagicDrawAction(event.getPlayer(),1));
}
});
}
};
}