added Ferrovore and Recurring Nightmare
parent
0f2c6b2021
commit
f3521a1ba1
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@ -11746,3 +11746,25 @@ converted=3
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cost={1}{G}{G}
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pt=2/2
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timing=fmain
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>Ferrovore
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image=http://magiccards.info/scans/en/som/88.jpg
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value=2
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rarity=C
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type=Creature
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subtype=Beast
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color=r
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converted=3
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cost={2}{R}
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pt=2/2
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timing=main
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>Recurring Nightmare
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image=http://magiccards.info/scans/en/ex/72.jpg
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value=4
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rarity=R
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type=Enchantment
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color=b
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converted=3
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cost={2}{B}
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timing=enchantment
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@ -0,0 +1,56 @@
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package magic.card;
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import magic.model.MagicGame;
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import magic.model.MagicManaCost;
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import magic.model.MagicPayedCost;
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import magic.model.MagicPermanent;
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import magic.model.MagicPlayer;
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import magic.model.MagicSource;
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import magic.model.action.MagicChangeTurnPTAction;
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import magic.model.choice.MagicTargetChoice;
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import magic.model.condition.MagicCondition;
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import magic.model.event.MagicActivationHints;
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import magic.model.event.MagicEvent;
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import magic.model.event.MagicPayManaCostEvent;
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import magic.model.event.MagicPermanentActivation;
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import magic.model.event.MagicSacrificePermanentEvent;
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import magic.model.event.MagicTiming;
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public class Ferrovore {
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public static final MagicPermanentActivation A = new MagicPermanentActivation(
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new MagicCondition[]{
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MagicManaCost.RED.getCondition(),
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MagicCondition.ONE_CREATURE_CONDITION,
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MagicCondition.CONTROL_ARTIFACT_CONDITION
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},
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new MagicActivationHints(MagicTiming.Pump),
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"Pump") {
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@Override
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public MagicEvent[] getCostEvent(final MagicSource source) {
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final MagicPlayer player = source.getController();
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return new MagicEvent[]{
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new MagicPayManaCostEvent(source,player,MagicManaCost.RED),
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new MagicSacrificePermanentEvent(
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source,
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player,
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MagicTargetChoice.SACRIFICE_ARTIFACT)};
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}
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@Override
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public MagicEvent getPermanentEvent(final MagicPermanent source,final MagicPayedCost payedCost) {
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return new MagicEvent(
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source,
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source.getController(),
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new Object[]{source},
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this,
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source + " gets +3/+0 until end of turn.");
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}
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@Override
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public void executeEvent(
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final MagicGame game,
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final MagicEvent event,
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final Object[] data,
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final Object[] choiceResults) {
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game.doAction(new MagicChangeTurnPTAction((MagicPermanent)data[0],3,0));
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}
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};
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}
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@ -0,0 +1,64 @@
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package magic.card;
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import magic.model.MagicCard;
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import magic.model.MagicGame;
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import magic.model.MagicLocationType;
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import magic.model.MagicPayedCost;
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import magic.model.MagicPermanent;
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import magic.model.MagicPlayer;
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import magic.model.MagicSource;
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import magic.model.action.MagicCardAction;
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import magic.model.action.MagicPlayCardAction;
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import magic.model.action.MagicReanimateAction;
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import magic.model.action.MagicRemoveFromPlayAction;
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import magic.model.choice.MagicTargetChoice;
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import magic.model.condition.MagicCondition;
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import magic.model.event.MagicActivationHints;
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import magic.model.event.MagicEvent;
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import magic.model.event.MagicPermanentActivation;
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import magic.model.event.MagicSacrificePermanentEvent;
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import magic.model.event.MagicTiming;
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import magic.model.target.MagicGraveyardTargetPicker;
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public class Recurring_Nightmare {
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public static final MagicPermanentActivation A = new MagicPermanentActivation(
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new MagicCondition[]{
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MagicCondition.ONE_CREATURE_CONDITION,
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MagicCondition.SORCERY_CONDITION
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},
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new MagicActivationHints(MagicTiming.Pump),
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"Return") {
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@Override
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public MagicEvent[] getCostEvent(final MagicSource source) {
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return new MagicEvent[]{new MagicSacrificePermanentEvent(
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source,
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source.getController(),
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MagicTargetChoice.SACRIFICE_CREATURE)};
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}
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@Override
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public MagicEvent getPermanentEvent(final MagicPermanent source,final MagicPayedCost payedCost) {
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return new MagicEvent(
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source,
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source.getController(),
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MagicTargetChoice.TARGET_CREATURE_CARD_FROM_GRAVEYARD,
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new MagicGraveyardTargetPicker(true),
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new Object[]{source,source.getController()},
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this,
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"Return " + source + " to its owner's hand. Return " +
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"target creature card$ from your graveyard to the battlefield.");
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}
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@Override
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public void executeEvent(
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final MagicGame game,
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final MagicEvent event,
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final Object[] data,
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final Object[] choiceResults) {
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game.doAction(new MagicRemoveFromPlayAction((MagicPermanent)data[0],MagicLocationType.OwnersHand));
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event.processTargetCard(game,choiceResults,0,new MagicCardAction() {
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public void doAction(final MagicCard targetCard) {
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game.doAction(new MagicReanimateAction((MagicPlayer)data[1],targetCard,MagicPlayCardAction.NONE));
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}
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});
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}
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};
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}
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