normalize deck files

master
melvin 2013-09-15 20:34:48 +08:00
parent 10c8a96bf0
commit f211c205ec
91 changed files with 95 additions and 93 deletions

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@ -574,13 +574,15 @@ bytes_per_card:
reminder.txt: cards/cards.xml
grep 'reminder="[^"]*"' $^ -o | sed 's/reminder=//' | sort | uniq -c | sort -rn > $@
FILES = release/Magarena/**/*.txt release/Magarena/**/*.groovy release/Magarena/**/*.dec src/**/*.java
normalize_files:
# add newline at end of file
sed -i -e '$$a\' release/Magarena/**/*.txt release/Magarena/**/*.groovy src/**/*.java
sed -i -e '$$a\' ${FILES}
# convert DOS newlines to UNIX format
sed -i -e 's/\x0D$$//' release/Magarena/**/*.txt release/Magarena/**/*.groovy src/**/*.java
sed -i -e 's/\x0D$$//' ${FILES}
# convert tab to four spaces
sed -i -e 's/\t/ /g' release/Magarena/**/*.txt release/Magarena/**/*.groovy src/**/*.java
sed -i -e 's/\t/ /g' ${FILES}
%.post:
@echo "[img]"`grep -o "http.*jpg" release/Magarena/scripts/$*.txt`"[/img]"

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@ -28,4 +28,4 @@
1 Vivid Marsh
2 Wasteland
>A long-lasting 60-card deck whose purpose is to infuriate your opponent by destroying anything and everything they come up with, then repurposing those cards for your own use or throwing huge cards with unwieldy casting costs. Games tend to stretch a bit.
>A long-lasting 60-card deck whose purpose is to infuriate your opponent by destroying anything and everything they come up with, then repurposing those cards for your own use or throwing huge cards with unwieldy casting costs. Games tend to stretch a bit.

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@ -27,4 +27,4 @@
1 Temple Garden
1 Yavimaya Hollow
>Humans, allies and +1/+1 counters flying every which way. This theme resulted in a rather uneven deck: difficult to get started, but eventually turns into overkill (unless you're dead already).
>Humans, allies and +1/+1 counters flying every which way. This theme resulted in a rather uneven deck: difficult to get started, but eventually turns into overkill (unless you're dead already).

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@ -18,4 +18,4 @@
2 Faerie Conclave
14 Island
> A BW deck made to pump up a large number of powerful tokens.
> A BW deck made to pump up a large number of powerful tokens.

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@ -18,4 +18,4 @@
4 Dragonskull Summit
10 Swamp
>Agressive deck using cheap, efficient creatures.
>Agressive deck using cheap, efficient creatures.

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@ -18,4 +18,4 @@
# 1 lands
19 Forest
>Silly deck with silly combos. Spawn tokens and destroy them with Skullclamp until you get Deathrender, then use it to throw out a crazy big monster.
>Silly deck with silly combos. Spawn tokens and destroy them with Skullclamp until you get Deathrender, then use it to throw out a crazy big monster.

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@ -25,4 +25,4 @@
4 Temple Garden
2 Treetop Village
>A green-white deck built around a lot of cheap auras and creatures that love them: Kor Spiritdancer, Yavimaya Enchantress and even Thran Golem. Beastmaster's Magemark has never been so useful! The AI will likely enchant the wrong creatures that don't benefit from auras, or spread the auras around instead of stacking them all on one creature.
>A green-white deck built around a lot of cheap auras and creatures that love them: Kor Spiritdancer, Yavimaya Enchantress and even Thran Golem. Beastmaster's Magemark has never been so useful! The AI will likely enchant the wrong creatures that don't benefit from auras, or spread the auras around instead of stacking them all on one creature.

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@ -19,4 +19,4 @@
19 Swamp
4 Woodland Cemetery
>GWU aggro-control deck.
>GWU aggro-control deck.

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@ -22,4 +22,4 @@
5 Mountain
9 Plains
>Gelectrodes with Basilisk Collars and twincast instants.
>Gelectrodes with Basilisk Collars and twincast instants.

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@ -21,4 +21,4 @@
4 Stomping Ground
2 Treetop Village
>Gelectrodes with Basilisk Collars and twincast instants.
>Gelectrodes with Basilisk Collars and twincast instants.

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@ -16,4 +16,4 @@
7 Plains
4 Seachrome Coast
>GWU aggro-control deck.
>GWU aggro-control deck.

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@ -18,4 +18,4 @@
12 Swamp
4 Woodland Cemetery
>Themed Kamigawa deck with singletons.
>Themed Kamigawa deck with singletons.

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@ -22,4 +22,4 @@
4 Inkmoth Nexus
5 Island
>GWU aggro-control deck.
>GWU aggro-control deck.

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@ -25,4 +25,4 @@
2 Temple Garden
2 Treetop Village
>A deck exploiting affinity and the Glint Hawk/Ornithopter/Glaze Fiend combo. Mostly for showcasing a broken mechanic, but damn if it isn't nasty when you face an AI with this.
>A deck exploiting affinity and the Glint Hawk/Ornithopter/Glaze Fiend combo. Mostly for showcasing a broken mechanic, but damn if it isn't nasty when you face an AI with this.

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@ -21,4 +21,4 @@
3 Seaside Citadel
3 Temple Garden
>A deck build around the Exalted ability. The result is surprisingly effective, at least against creature-heavy decks (which Magarena is based around). Defensively not so hot, though, and burn decks will eat you. This deck also makes use of those three-colored rares you've probably thought cool but could never fit in a deck, like Rafiq of the Many and Nulltread Gargantuan. Oh, and Serra Angel, just 'cause.
>A deck build around the Exalted ability. The result is surprisingly effective, at least against creature-heavy decks (which Magarena is based around). Defensively not so hot, though, and burn decks will eat you. This deck also makes use of those three-colored rares you've probably thought cool but could never fit in a deck, like Rafiq of the Many and Nulltread Gargantuan. Oh, and Serra Angel, just 'cause.

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@ -17,4 +17,4 @@
4 Mutavault
4 Treetop Village
>Silly deck with silly combos. Spawn tokens and destroy them with Skullclamp until you get Deathrender, then use it to throw out a crazy big monster.
>Silly deck with silly combos. Spawn tokens and destroy them with Skullclamp until you get Deathrender, then use it to throw out a crazy big monster.

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@ -17,4 +17,4 @@
3 Creeping Tar Pit
17 Swamp
>Gelectrodes with Basilisk Collars and twincast instants.
>Gelectrodes with Basilisk Collars and twincast instants.

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@ -22,4 +22,4 @@
4 Swamp
4 Watery Grave
>Humans, allies and +1/+1 counters flying every which way. This theme resulted in a rather uneven deck: difficult to get started, but eventually turns into overkill (unless you're dead already).
>Humans, allies and +1/+1 counters flying every which way. This theme resulted in a rather uneven deck: difficult to get started, but eventually turns into overkill (unless you're dead already).

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@ -20,4 +20,4 @@
4 Seachrome Coast
4 Sejiri Refuge
>Humans, allies and +1/+1 counters flying every which way. This theme resulted in a rather uneven deck: difficult to get started, but eventually turns into overkill (unless you're dead already).
>Humans, allies and +1/+1 counters flying every which way. This theme resulted in a rather uneven deck: difficult to get started, but eventually turns into overkill (unless you're dead already).

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@ -20,4 +20,4 @@
4 Swamp
2 Vault of the Archangel
>GWU aggro-control deck.
>GWU aggro-control deck.

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@ -18,4 +18,4 @@
# 1 lands
24 Swamp
>Magarena has very little of both mana acceleration and tutoring. This deck has most of what's available: Play several lands a turn, keep drawing cards, and let the elves multiply.
>Magarena has very little of both mana acceleration and tutoring. This deck has most of what's available: Play several lands a turn, keep drawing cards, and let the elves multiply.

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@ -37,4 +37,4 @@
20 Plains
1 Seraph Sanctuary
>Angels and humans in a solid all-white deck.
>Angels and humans in a solid all-white deck.

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@ -24,4 +24,4 @@
1 Golgari Guildgate
9 Swamp
>Recycle modular artifact creatures for fun and profit! Doesn't matter if they get killed or if you sacrifice them, bring them back for another round with reanimation.
>Recycle modular artifact creatures for fun and profit! Doesn't matter if they get killed or if you sacrifice them, bring them back for another round with reanimation.

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@ -27,4 +27,4 @@
5 Swamp
2 Woodland Cemetery
>Triskelion is a mad machine gun!
>Triskelion is a mad machine gun!

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@ -26,4 +26,4 @@
5 Swamp
4 Watery Grave
>A control deck making use of discard actions, draw card abilities, and counters. If this deck survives the first 5 rounds and has sufficient mana out, it is hard to beat. Royal Assassins hold off the attack force of the opponent, Shadowmages and Mask of Riddles draw more cards, Hypnotic Specters and Mind Rot beat down opponent's hand.
>A control deck making use of discard actions, draw card abilities, and counters. If this deck survives the first 5 rounds and has sufficient mana out, it is hard to beat. Royal Assassins hold off the attack force of the opponent, Shadowmages and Mask of Riddles draw more cards, Hypnotic Specters and Mind Rot beat down opponent's hand.

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@ -24,4 +24,4 @@
4 Swamp
3 Watery Grave
>Based on weird ways of putting cards from the opponent's library to graveyard. Strong if you know what you're doing, but not so good in the hands of an AI, since it requires playing cards in a specific order as well as withholding cards. An interesting way to win without creatures.
>Based on weird ways of putting cards from the opponent's library to graveyard. Strong if you know what you're doing, but not so good in the hands of an AI, since it requires playing cards in a specific order as well as withholding cards. An interesting way to win without creatures.

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@ -27,4 +27,4 @@
4 Swamp
2 Watery Grave
>Force your opponent to draw too many cards and prevent them from being useful.
>Force your opponent to draw too many cards and prevent them from being useful.

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@ -30,4 +30,4 @@
7 Swamp
3 Watery Grave
>Force your opponent to draw too many cards and prevent them from being useful.
>Force your opponent to draw too many cards and prevent them from being useful.

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@ -24,4 +24,4 @@
4 Swamp
3 Watery Grave
>An evil blue-black control deck. Destroy, bounce, weaken, steal, clone and reanimate - and if all else fails, just mill.
>An evil blue-black control deck. Destroy, bounce, weaken, steal, clone and reanimate - and if all else fails, just mill.

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@ -40,4 +40,4 @@
6 Swamp
3 Watery Grave
>An evil blue-black control deck. Destroy, bounce, weaken, steal, clone and reanimate - and if all else fails, just mill.
>An evil blue-black control deck. Destroy, bounce, weaken, steal, clone and reanimate - and if all else fails, just mill.

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@ -25,4 +25,4 @@
5 Swamp
4 Watery Grave
>The neverending nightmare: sacrifice, discard or mill yourself, then reanimate endlessly with Recurring Nightmare. Use weenies, Skinrender and Venser to keep opposition at bay, then destroy with Kokusho and Grave Titan. Minor sub-theme with zombies.
>The neverending nightmare: sacrifice, discard or mill yourself, then reanimate endlessly with Recurring Nightmare. Use weenies, Skinrender and Venser to keep opposition at bay, then destroy with Kokusho and Grave Titan. Minor sub-theme with zombies.

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@ -24,4 +24,4 @@
# 1 lands
16 Swamp
>A simple but effective zombie-themed deck.
>A simple but effective zombie-themed deck.

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@ -43,4 +43,4 @@
1 Tundra
1 Underground Sea
>Attack of the killer pigeons!
>Attack of the killer pigeons!

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@ -24,4 +24,4 @@
10 Plains
1 Sacred Foundry
>Play creatures that damage the opponent when receiving damage. Burn everything. Profit.
>Play creatures that damage the opponent when receiving damage. Burn everything. Profit.

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@ -32,4 +32,4 @@
# 1 lands
20 Mountain
>Pure burn deck with card drawing to keep the fires going.
>Pure burn deck with card drawing to keep the fires going.

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@ -36,4 +36,4 @@
11 Island
2 Simic Guildgate
>A slow deck based around Maro, Sturmgeist and drawing lots of cards.
>A slow deck based around Maro, Sturmgeist and drawing lots of cards.

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@ -27,4 +27,4 @@
6 Swamp
1 Watery Grave
> The Eldrazi will rise... but they're still vulnerable to removal.
> The Eldrazi will rise... but they're still vulnerable to removal.

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@ -29,4 +29,4 @@
4 Salt Marsh
6 Swamp
> The Eldrazi will rise... but they're still vulnerable to removal.
> The Eldrazi will rise... but they're still vulnerable to removal.

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@ -30,4 +30,4 @@
4 Stomping Ground
4 Taiga
>Hard-hitting single-use critters with reusable buffs.
>Hard-hitting single-use critters with reusable buffs.

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@ -37,4 +37,4 @@
2 Swamp
1 Watery Grave
>A 3-color deck with mostly multicolored artifact creatures. It lacks something to make it really useful, but it's a nice way to learn about cards you may have overlooked previously. Balanced for playing against an AI with a randomly built deck.
>A 3-color deck with mostly multicolored artifact creatures. It lacks something to make it really useful, but it's a nice way to learn about cards you may have overlooked previously. Balanced for playing against an AI with a randomly built deck.

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@ -30,4 +30,4 @@
# 1 lands
15 Swamp
>Cheap and common black aggro-control deck that is nevertheless extremely versatile. You don't always need a deck full of mythic rares. Contains 15 basic lands, 17 common cards, 6 uncommons, 2 rares, and and only one copy of each nonland card.
>Cheap and common black aggro-control deck that is nevertheless extremely versatile. You don't always need a deck full of mythic rares. Contains 15 basic lands, 17 common cards, 6 uncommons, 2 rares, and and only one copy of each nonland card.

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@ -26,4 +26,4 @@
2 Sulfurous Springs
2 Swamp
>Yet another exalted deck, this time with expendable creatures with trample and haste. You don't need to keep your attackers alive when they stomp right through the defenses.
>Yet another exalted deck, this time with expendable creatures with trample and haste. You don't need to keep your attackers alive when they stomp right through the defenses.

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@ -22,4 +22,4 @@
5 Plains
5 Swamp
>A deck that is both themed and strong. Based around knights that are very difficult to get rid of, but can deal some serious damage.
>A deck that is both themed and strong. Based around knights that are very difficult to get rid of, but can deal some serious damage.

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@ -28,4 +28,4 @@
5 Plains
4 Temple Garden
>Get pummelled or damage yourself until you're down to 5 life, use strong Fateful Hour abilities, and keep yourself from dying by using Worship and damage prevention.
>Get pummelled or damage yourself until you're down to 5 life, use strong Fateful Hour abilities, and keep yourself from dying by using Worship and damage prevention.

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@ -30,4 +30,4 @@
5 Swamp
2 Woodland Cemetery
>101 ways to use a dead Saproling
>101 ways to use a dead Saproling

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@ -33,4 +33,4 @@
1 Sunpetal Grove
1 Temple Garden
>Surprisingly resilient samurai.
>Surprisingly resilient samurai.

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@ -21,4 +21,4 @@
4 Vault of Whispers
1 Watery Grave
>A deck exploiting affinity and the Glint Hawk/Ornithopter/Glaze Fiend combo. Mostly for showcasing a broken mechanic, but damn if it isn't nasty when you face an AI with this.
>A deck exploiting affinity and the Glint Hawk/Ornithopter/Glaze Fiend combo. Mostly for showcasing a broken mechanic, but damn if it isn't nasty when you face an AI with this.

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@ -33,4 +33,4 @@
1 Underground River
4 Vault of Whispers
>A deck exploiting the Glint Hawk/Ornithopter/Glaze Fiend combo. This 60-card version has even more ways of removing and returning artifacts to the battlefield, as well as more combo potential with Ichor Wellspring and Spine of Ish Sah.
>A deck exploiting the Glint Hawk/Ornithopter/Glaze Fiend combo. This 60-card version has even more ways of removing and returning artifacts to the battlefield, as well as more combo potential with Ichor Wellspring and Spine of Ish Sah.

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@ -20,4 +20,4 @@
4 Savannah
4 Taiga
>Agressive deck using cheap, efficient creatures.
>Agressive deck using cheap, efficient creatures.

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@ -19,4 +19,4 @@
4 Treetop Village
1 Yavimaya Hollow
>A fun "Timmy" style Garruk deck. Once your draw engine is up and running, overload the board with beasts and attack for the win.
>A fun "Timmy" style Garruk deck. Once your draw engine is up and running, overload the board with beasts and attack for the win.

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@ -13,4 +13,4 @@
10 Forest
4 Inkmoth Nexus
>A very fast deck using infect creatures. This deck can often win on turn three or four.
>A very fast deck using infect creatures. This deck can often win on turn three or four.

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@ -13,4 +13,4 @@
# 1 lands
15 Plains
>A kamikaze aura deck. Weak against instant-speed removal, but very strong against anything else.
>A kamikaze aura deck. Weak against instant-speed removal, but very strong against anything else.

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@ -18,4 +18,4 @@
4 Forbidding Watchtower
18 Plains
>An Elspeth themed soldier deck.
>An Elspeth themed soldier deck.

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@ -20,4 +20,4 @@
5 Mountain
3 Swamp
>A mean Goblin sacrifice deck. Countless Goblins are being cast just to die in order to feed the sharpshooters, knucklebone witches, siege gang commanders, and so on. Once Recurring Nightmare is out this deck gets really ugly to play against as Goblins die and resurrect faster than you can follow!
>A mean Goblin sacrifice deck. Countless Goblins are being cast just to die in order to feed the sharpshooters, knucklebone witches, siege gang commanders, and so on. Once Recurring Nightmare is out this deck gets really ugly to play against as Goblins die and resurrect faster than you can follow!

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@ -31,4 +31,4 @@
2 Watery Grave
2 Woodland Cemetery
>Draw, discard and mill yourself to pump creatures that grow in power based on the number of cards in your graveyard. Counter-intuition at its finest!
>Draw, discard and mill yourself to pump creatures that grow in power based on the number of cards in your graveyard. Counter-intuition at its finest!

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@ -23,4 +23,4 @@
4 Island
8 Plains
>Griffins are surprisingly deadly.
>Griffins are surprisingly deadly.

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@ -39,4 +39,4 @@
2 Stirring Wildwood
2 Temple Garden
>A complex deck with mana-producing weenies, big tokens, populate, and creatures that grow based on number of creatures. For extra fun, use blue spells to clone your own creatures, then populate them!
>A complex deck with mana-producing weenies, big tokens, populate, and creatures that grow based on number of creatures. For extra fun, use blue spells to clone your own creatures, then populate them!

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@ -29,4 +29,4 @@
3 Sacred Foundry
3 Swamp
>Get your evil on and feed humans to vampires!
>Get your evil on and feed humans to vampires!

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@ -19,4 +19,4 @@
# 1 lands
16 Island
>A fast blue attack deck, based on cheap unblockable illusions and some enchantments and equipment that capitalizes on them. Plus counterspells and boomerangs, cos they just go with the territory.
>A fast blue attack deck, based on cheap unblockable illusions and some enchantments and equipment that capitalizes on them. Plus counterspells and boomerangs, cos they just go with the territory.

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@ -24,4 +24,4 @@
# 1 lands
20 Island
>A fast blue attack deck, based on cheap unblockable illusions and some enchantments and equipment that capitalizes on them. Plus counterspells and boomerangs, cos they just go with the territory.
>A fast blue attack deck, based on cheap unblockable illusions and some enchantments and equipment that capitalizes on them. Plus counterspells and boomerangs, cos they just go with the territory.

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@ -35,4 +35,4 @@
1 Swarmyard
2 Woodland Cemetery
>Things with more legs than is strictly necessary.
>Things with more legs than is strictly necessary.

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@ -24,4 +24,4 @@
4 Plains
8 Swamp
>Life gain and life drain. Sanguine Bond and Exquisite Blood is an infinite loop, but easily broken by enchantment removal. However, this deck is strong even without the combo.
>Life gain and life drain. Sanguine Bond and Exquisite Blood is an infinite loop, but easily broken by enchantment removal. However, this deck is strong even without the combo.

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@ -25,4 +25,4 @@
11 Island
3 Plains
>Attack of the fish people!
>Attack of the fish people!

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@ -25,4 +25,4 @@
2 Darksteel Citadel
18 Plains
>Pure artifact deck based around indestructible Myr. Less overpowered than a blue affinity deck. If opponent attempts removal, use Arcbound Ravager to sacrifice your creatures before they get destroyed.
>Pure artifact deck based around indestructible Myr. Less overpowered than a blue affinity deck. If opponent attempts removal, use Arcbound Ravager to sacrifice your creatures before they get destroyed.

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@ -44,4 +44,4 @@
4 Swamp
2 Temple Garden
>Good black cards that require you to pay life combined with white life gain. Also makes good use of pain lands. Be prepared for your life to hop up and down like a pogo stick!
>Good black cards that require you to pay life combined with white life gain. Also makes good use of pain lands. Be prepared for your life to hop up and down like a pogo stick!

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@ -20,4 +20,4 @@
4 Steam Vents
4 Sulfur Falls
>Gelectrodes with Basilisk Collars and twincast instants.
>Gelectrodes with Basilisk Collars and twincast instants.

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@ -27,4 +27,4 @@
4 Mountain
6 Swamp
>Vampires and counters.
>Vampires and counters.

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@ -35,4 +35,4 @@
4 Stomping Ground
4 Taiga
>A semi-fast red-green deck with relatively cheap yet strong creatures with haste, trample and control abilities. Can grant haste to creatures with vanishing to make them more useful.
>A semi-fast red-green deck with relatively cheap yet strong creatures with haste, trample and control abilities. Can grant haste to creatures with vanishing to make them more useful.

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@ -24,4 +24,4 @@
1 Seachrome Coast
3 Steam Vents
>A strange deck based on duplicating both creatures and burn spells.
>A strange deck based on duplicating both creatures and burn spells.

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@ -29,4 +29,4 @@
6 Plains
2 Sacred Foundry
>A red-white deck with nasty critters. Ball Lightning + Brion Stoutarm = ridiculous.
>A red-white deck with nasty critters. Ball Lightning + Brion Stoutarm = ridiculous.

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@ -25,4 +25,4 @@
5 Plains
2 Sacred Foundry
>Red-white burn, control and life gain. No creatures.
>Red-white burn, control and life gain. No creatures.

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@ -54,4 +54,4 @@
1 Vivid Marsh
1 Vivid Meadow
>An epic multicolour deck.
>An epic multicolour deck.

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@ -60,4 +60,4 @@
1 Vivid Marsh
1 Vivid Meadow
>Want to duel against epic dragons? Give the AI this deck and fight for glory!
>Want to duel against epic dragons? Give the AI this deck and fight for glory!

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@ -33,4 +33,4 @@
2 Temple Garden
1 Transguild Promenade
>A particulary good randomly generated deck. Useful populate mechanics combined with all-round useful creatures and spells.
>A particulary good randomly generated deck. Useful populate mechanics combined with all-round useful creatures and spells.

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@ -28,4 +28,4 @@
8 Island
6 Plains
>Basic Sliver deck.
>Basic Sliver deck.

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@ -45,4 +45,4 @@
1 Sulfur Falls
1 Volcanic Island
>Burn and counter.
>Burn and counter.

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@ -21,4 +21,4 @@
6 Plains
4 Sacred Foundry
>This one doesn't nearly always work, but when it does, it's spectacular. The idea is to throw out amplified and duplicated mass destruction spells, but resist their detrimental effects yourself. A bit of life gain so you end up a couple of points higher than dead. Your creatures have protection so they don't get burned.
>This one doesn't nearly always work, but when it does, it's spectacular. The idea is to throw out amplified and duplicated mass destruction spells, but resist their detrimental effects yourself. A bit of life gain so you end up a couple of points higher than dead. Your creatures have protection so they don't get burned.

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@ -40,4 +40,4 @@
5 Swamp
1 Taiga
>A rather slow deck with a variety of spirits, soulshift and reanimation.
>A rather slow deck with a variety of spirits, soulshift and reanimation.

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@ -15,4 +15,4 @@
16 Forest
2 Swarmyard
>Fuzzy wuzzy critters with sharp teeth.
>Fuzzy wuzzy critters with sharp teeth.

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@ -40,4 +40,4 @@
1 Swamp
4 Tundra
>Tap tap tap and destroy.
>Tap tap tap and destroy.

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@ -21,4 +21,4 @@
# 1 lands
22 Swamp
>Resurrect undying creatures indefinitely by putting -1/-1 counters on them. This is a real puzzle deck: you must be very careful about the order of events! Use the Undo button to try another sequence.
>Resurrect undying creatures indefinitely by putting -1/-1 counters on them. This is a real puzzle deck: you must be very careful about the order of events! Use the Undo button to try another sequence.

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@ -39,4 +39,4 @@
1 Scrubland
2 Swamp
>Based on Allies, most cards in this deck support each other. Color combination is a rare red-white-black.
>Based on Allies, most cards in this deck support each other. Color combination is a rare red-white-black.

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@ -25,4 +25,4 @@
4 Sunpetal Grove
4 Temple Garden
>Open with cheap creatures with fading or vanishing, then recycle them by exiling and returning to battlefield. Silly combo: Armada Wurm, Conjurer's Closet and Trostani, Selesnya's Voice.
>Open with cheap creatures with fading or vanishing, then recycle them by exiling and returning to battlefield. Silly combo: Armada Wurm, Conjurer's Closet and Trostani, Selesnya's Voice.

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@ -41,4 +41,4 @@
1 Underground River
4 Vault of Whispers
>All sorts of accumulated artifacts.
>All sorts of accumulated artifacts.

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@ -32,4 +32,4 @@
8 Plains
4 Swamp
>Spirit and token ramp deck.
>Spirit and token ramp deck.

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@ -29,4 +29,4 @@
4 Scrubland
4 Swamp
>Cheap black & white creatures with cheap auras.
>Cheap black & white creatures with cheap auras.

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@ -31,4 +31,4 @@
# 1 lands
14 Plains
>Standard white weenies and equipment deck.
>Standard white weenies and equipment deck.

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@ -33,4 +33,4 @@
10 Island
10 Swamp
>Novelty deck for weakening weenies in a variety of warped ways.
>Novelty deck for weakening weenies in a variety of warped ways.

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@ -30,4 +30,4 @@
# 1 lands
20 Plains
>White can do infect too! Priests of Norn rock.
>White can do infect too! Priests of Norn rock.

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@ -21,4 +21,4 @@
# 1 lands
15 Plains
>White can do infect too! Priests of Norn rock.
>White can do infect too! Priests of Norn rock.

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@ -41,4 +41,4 @@
14 Swamp
1 Underground Sea
>Hold out by destroying the opponent's creatures until you have enough lands, then reanimate everything. Maniacal cackling is optional, but recommended.
>Hold out by destroying the opponent's creatures until you have enough lands, then reanimate everything. Maniacal cackling is optional, but recommended.