added Nyxathid and testcase
parent
5fa963a4dc
commit
f11c26dd25
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@ -11308,3 +11308,15 @@ converted=1
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cost={R}
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given_pt=2/-2
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timing=aura
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>Nyxathid
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image=http://magiccards.info/scans/en/cfx/49.jpg
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value=3
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rarity=R
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type=Creature
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subtype=Elemental
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color=b
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converted=3
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cost={1}{B}{B}
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pt=7/7
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timing=main
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@ -0,0 +1,17 @@
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package magic.card;
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import magic.model.MagicGame;
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import magic.model.MagicPermanent;
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import magic.model.MagicPowerToughness;
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import magic.model.mstatic.MagicStatic;
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import magic.model.mstatic.MagicLayer;
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public class Nyxathid {
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public static final MagicStatic S = new MagicStatic(MagicLayer.ModPT) {
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@Override
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public void getPowerToughness(final MagicGame game,final MagicPermanent permanent,final MagicPowerToughness pt) {
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final int amount = game.getOpponent(permanent.getCard().getOwner()).getHandSize();
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pt.add(-amount,-amount);
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}
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};
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}
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@ -0,0 +1,47 @@
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package magic.test;
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import magic.model.MagicGame;
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import magic.model.MagicPlayer;
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import magic.model.MagicPlayerDefinition;
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import magic.model.MagicPlayerProfile;
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import magic.model.MagicTournament;
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import magic.model.phase.MagicMainPhase;
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class TestNyxathid extends TestGameBuilder {
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public MagicGame getGame() {
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final MagicTournament tournament=new MagicTournament();
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tournament.setDifficulty(6);
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final MagicPlayerProfile profile=new MagicPlayerProfile("bgruw");
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final MagicPlayerDefinition player1=new MagicPlayerDefinition("Player",false,profile,15);
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final MagicPlayerDefinition player2=new MagicPlayerDefinition("Computer",true,profile,14);
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tournament.setPlayers(new MagicPlayerDefinition[]{player1,player2});
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tournament.setStartPlayer(0);
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final MagicGame game=tournament.nextGame(true);
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game.setPhase(MagicMainPhase.getFirstInstance());
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final MagicPlayer player=game.getPlayer(0);
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final MagicPlayer opponent=game.getPlayer(1);
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MagicPlayer P = player;
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P.setLife(20);
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addToLibrary(P, "Mountain", 10);
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createPermanent(game,P,"Rupture Spire",false,6);
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createPermanent(game,P,"Nyxathid",false,1);
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addToHand(P,"Eager Cadet",1);
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P = opponent;
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P.setLife(20);
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addToLibrary(P, "Mountain", 10);
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createPermanent(game,P,"Rupture Spire",false,6);
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createPermanent(game,P,"Eager Cadet",false,1);
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addToHand(P,"Sift",1);
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addToHand(P,"Mountain",3);
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return game;
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}
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}
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