convert from java code to groovy code

master
melvin 2013-05-19 10:16:48 +08:00
parent a82f435dfd
commit f0dfdd106c
3 changed files with 24 additions and 40 deletions

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@ -0,0 +1,23 @@
[
new MagicSpellCardEvent() {
@Override
public MagicEvent getEvent(final MagicCardOnStack cardOnStack,final MagicPayedCost payedCost) {
return new MagicEvent(
cardOnStack,
MagicTargetChoice.POS_TARGET_CREATURE,
MagicFirstStrikeTargetPicker.create(),
this,
"Target creature\$ gets +3/+0 and gains first strike until end of turn."
);
}
@Override
public void executeEvent(final MagicGame game, final MagicEvent event) {
event.processTargetPermanent(game,new MagicPermanentAction() {
public void doAction(final MagicPermanent creature) {
game.doAction(new MagicChangeTurnPTAction(creature,3,0));
game.doAction(new MagicSetAbilityAction(creature,MagicAbility.FirstStrike));
}
});
}
}
]

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@ -6,4 +6,4 @@ rarity=C
type=Instant
cost={2}{R}
timing=pump
requires_card_code
requires_groovy_code

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@ -1,39 +0,0 @@
package magic.card;
import magic.model.MagicAbility;
import magic.model.MagicGame;
import magic.model.MagicPayedCost;
import magic.model.MagicPermanent;
import magic.model.action.MagicChangeTurnPTAction;
import magic.model.action.MagicPermanentAction;
import magic.model.action.MagicSetAbilityAction;
import magic.model.choice.MagicTargetChoice;
import magic.model.event.MagicEvent;
import magic.model.event.MagicSpellCardEvent;
import magic.model.stack.MagicCardOnStack;
import magic.model.target.MagicFirstStrikeTargetPicker;
public class Slaughter_Cry {
public static final MagicSpellCardEvent E = new MagicSpellCardEvent() {
@Override
public MagicEvent getEvent(final MagicCardOnStack cardOnStack,final MagicPayedCost payedCost) {
return new MagicEvent(
cardOnStack,
MagicTargetChoice.POS_TARGET_CREATURE,
MagicFirstStrikeTargetPicker.create(),
this,
"Target creature$ gets +3/+0 and gains first strike until end of turn.");
}
@Override
public void executeEvent(
final MagicGame game,
final MagicEvent event) {
event.processTargetPermanent(game,new MagicPermanentAction() {
public void doAction(final MagicPermanent creature) {
game.doAction(new MagicChangeTurnPTAction(creature,3,0));
game.doAction(new MagicSetAbilityAction(creature,MagicAbility.FirstStrike));
}
});
}
};
}