convert from java code to groovy code
parent
5a0ff1a8f0
commit
ed71d511a3
|
@ -0,0 +1,34 @@
|
||||||
|
[
|
||||||
|
new MagicPermanentActivation(
|
||||||
|
[MagicCondition.CAN_TAP_CONDITION],
|
||||||
|
new MagicActivationHints(MagicTiming.Removal),
|
||||||
|
"Damage"
|
||||||
|
) {
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public MagicEvent[] getCostEvent(final MagicPermanent source) {
|
||||||
|
return [new MagicTapEvent(source)];
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public MagicEvent getPermanentEvent(final MagicPermanent source,final MagicPayedCost payedCost) {
|
||||||
|
return new MagicEvent(
|
||||||
|
source,
|
||||||
|
MagicTargetChoice.NEG_TARGET_PLAYER,
|
||||||
|
new MagicDamageTargetPicker(1),
|
||||||
|
this,
|
||||||
|
"SN deals 1 damage to target player\$."
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void executeEvent(final MagicGame game, final MagicEvent event) {
|
||||||
|
event.processTarget(game,new MagicTargetAction() {
|
||||||
|
public void doAction(final MagicTarget target) {
|
||||||
|
final MagicDamage damage=new MagicDamage(event.getSource(),target,1);
|
||||||
|
game.doAction(new MagicDealDamageAction(damage));
|
||||||
|
}
|
||||||
|
});
|
||||||
|
}
|
||||||
|
}
|
||||||
|
]
|
|
@ -8,4 +8,4 @@ subtype=Goblin,Warrior
|
||||||
cost={R}
|
cost={R}
|
||||||
pt=1/1
|
pt=1/1
|
||||||
timing=main
|
timing=main
|
||||||
requires_card_code
|
requires_groovy_code
|
||||||
|
|
|
@ -1,50 +0,0 @@
|
||||||
package magic.card;
|
|
||||||
|
|
||||||
import magic.model.MagicDamage;
|
|
||||||
import magic.model.MagicGame;
|
|
||||||
import magic.model.MagicPayedCost;
|
|
||||||
import magic.model.MagicPermanent;
|
|
||||||
import magic.model.action.MagicDealDamageAction;
|
|
||||||
import magic.model.action.MagicTargetAction;
|
|
||||||
import magic.model.choice.MagicTargetChoice;
|
|
||||||
import magic.model.condition.MagicCondition;
|
|
||||||
import magic.model.event.MagicActivationHints;
|
|
||||||
import magic.model.event.MagicEvent;
|
|
||||||
import magic.model.event.MagicPermanentActivation;
|
|
||||||
import magic.model.event.MagicTapEvent;
|
|
||||||
import magic.model.event.MagicTiming;
|
|
||||||
import magic.model.target.MagicDamageTargetPicker;
|
|
||||||
import magic.model.target.MagicTarget;
|
|
||||||
|
|
||||||
public class Goblin_Fireslinger {
|
|
||||||
public static final MagicPermanentActivation A = new MagicPermanentActivation(
|
|
||||||
new MagicCondition[]{MagicCondition.CAN_TAP_CONDITION},
|
|
||||||
new MagicActivationHints(MagicTiming.Removal),
|
|
||||||
"Damage") {
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public MagicEvent[] getCostEvent(final MagicPermanent source) {
|
|
||||||
return new MagicEvent[]{new MagicTapEvent(source)};
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public MagicEvent getPermanentEvent(final MagicPermanent source,final MagicPayedCost payedCost) {
|
|
||||||
return new MagicEvent(
|
|
||||||
source,
|
|
||||||
MagicTargetChoice.NEG_TARGET_PLAYER,
|
|
||||||
new MagicDamageTargetPicker(1),
|
|
||||||
this,
|
|
||||||
"SN deals 1 damage to target player$.");
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public void executeEvent(final MagicGame game, final MagicEvent event) {
|
|
||||||
event.processTarget(game,new MagicTargetAction() {
|
|
||||||
public void doAction(final MagicTarget target) {
|
|
||||||
final MagicDamage damage=new MagicDamage(event.getSource(),target,1);
|
|
||||||
game.doAction(new MagicDealDamageAction(damage));
|
|
||||||
}
|
|
||||||
});
|
|
||||||
}
|
|
||||||
};
|
|
||||||
}
|
|
Loading…
Reference in New Issue