use THRESHOLD_CONDITION.accept instead of explicit testing graveyard size
parent
160ffc014f
commit
ecab1e8cd1
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@ -23,7 +23,7 @@ public class Fledgling_Dragon {
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final MagicPermanent source,
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final MagicPermanent source,
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final MagicPermanent permanent,
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final MagicPermanent permanent,
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final MagicPowerToughness pt) {
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final MagicPowerToughness pt) {
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if (permanent.getController().getGraveyard().size() >= 7) {
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if (MagicCondition.THRESHOLD_CONDITION.accept(permanent)) {
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pt.add(3,3);
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pt.add(3,3);
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}
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}
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}
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}
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@ -4,6 +4,7 @@ import magic.model.MagicGame;
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import magic.model.mstatic.MagicLayer;
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import magic.model.mstatic.MagicLayer;
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import magic.model.MagicPermanent;
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import magic.model.MagicPermanent;
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import magic.model.MagicPowerToughness;
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import magic.model.MagicPowerToughness;
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import magic.model.condition.MagicCondition;
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import magic.model.mstatic.MagicStatic;
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import magic.model.mstatic.MagicStatic;
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public class Krosan_Beast {
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public class Krosan_Beast {
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@ -13,7 +14,7 @@ public class Krosan_Beast {
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final MagicPermanent source,
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final MagicPermanent source,
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final MagicPermanent permanent,
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final MagicPermanent permanent,
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final MagicPowerToughness pt) {
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final MagicPowerToughness pt) {
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if (permanent.getController().getGraveyard().size() >= 7) {
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if (MagicCondition.THRESHOLD_CONDITION.accept(permanent)) {
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pt.add(7,7);
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pt.add(7,7);
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}
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}
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}
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}
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@ -15,21 +15,21 @@ import magic.model.event.MagicEvent;
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import magic.model.event.MagicSpellCardEvent;
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import magic.model.event.MagicSpellCardEvent;
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import magic.model.stack.MagicCardOnStack;
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import magic.model.stack.MagicCardOnStack;
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import magic.model.target.MagicGraveyardTargetPicker;
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import magic.model.target.MagicGraveyardTargetPicker;
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import magic.model.condition.MagicCondition;
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public class Stitch_Together {
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public class Stitch_Together {
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public static final MagicSpellCardEvent S = new MagicSpellCardEvent() {
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public static final MagicSpellCardEvent S = new MagicSpellCardEvent() {
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@Override
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@Override
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public MagicEvent getEvent(final MagicCardOnStack cardOnStack,final MagicPayedCost payedCost) {
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public MagicEvent getEvent(final MagicCardOnStack cardOnStack,final MagicPayedCost payedCost) {
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final MagicPlayer player = cardOnStack.getController();
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// estimated number of cards in the graveyard. this may change
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// estimated number of cards in the graveyard. this may change
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// before resolution but we need to make a choice here
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// before resolution but we need to make a choice here
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final boolean threshold = player.getGraveyard().size() >= 7;
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final MagicCard card = cardOnStack.getCard();
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return new MagicEvent(
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return new MagicEvent(
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cardOnStack.getCard(),
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card,
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player,
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cardOnStack.getController(),
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MagicTargetChoice.TARGET_CREATURE_CARD_FROM_GRAVEYARD,
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MagicTargetChoice.TARGET_CREATURE_CARD_FROM_GRAVEYARD,
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new MagicGraveyardTargetPicker(threshold ?true:false),
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new MagicGraveyardTargetPicker(MagicCondition.THRESHOLD_CONDITION.accept(card)),
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new Object[]{cardOnStack,player},
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new Object[]{cardOnStack},
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this,
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this,
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"Return target creature card$ from your graveyard to your hand. " +
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"Return target creature card$ from your graveyard to your hand. " +
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"Return that card from your graveyard to the battlefield instead " +
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"Return that card from your graveyard to the battlefield instead " +
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@ -41,12 +41,11 @@ public class Stitch_Together {
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final MagicEvent event,
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final MagicEvent event,
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final Object[] data,
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final Object[] data,
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final Object[] choiceResults) {
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final Object[] choiceResults) {
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final MagicPlayer player = (MagicPlayer)data[1];
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final MagicPlayer player = event.getPlayer();
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final boolean threshold = player.getGraveyard().size() >= 7;
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game.doAction(new MagicMoveCardAction((MagicCardOnStack)data[0]));
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game.doAction(new MagicMoveCardAction((MagicCardOnStack)data[0]));
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event.processTargetCard(game,choiceResults,0,new MagicCardAction() {
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event.processTargetCard(game,choiceResults,0,new MagicCardAction() {
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public void doAction(final MagicCard targetCard) {
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public void doAction(final MagicCard targetCard) {
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if (threshold) {
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if (MagicCondition.THRESHOLD_CONDITION.accept(event.getSource())) {
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game.doAction(new MagicReanimateAction(player,targetCard,MagicPlayCardAction.NONE));
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game.doAction(new MagicReanimateAction(player,targetCard,MagicPlayCardAction.NONE));
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} else {
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} else {
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game.doAction(new MagicRemoveCardAction(targetCard,MagicLocationType.Graveyard));
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game.doAction(new MagicRemoveCardAction(targetCard,MagicLocationType.Graveyard));
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