adjusted whitespace

master
melvin 2011-06-17 14:04:08 +08:00
parent 155dfaafa0
commit eb6ecf3cee
1 changed files with 6 additions and 9 deletions

View File

@ -21,16 +21,15 @@ public class MagicDeclareAttackersResultBuilder {
private final MagicPlayer defendingPlayer; private final MagicPlayer defendingPlayer;
public MagicDeclareAttackersResultBuilder(final MagicGame game,final MagicPlayer attackingPlayer) { public MagicDeclareAttackersResultBuilder(final MagicGame game,final MagicPlayer attackingPlayer) {
this.game=game; this.game=game;
this.attackingPlayer=attackingPlayer; this.attackingPlayer=attackingPlayer;
this.defendingPlayer=game.getOpponent(attackingPlayer); this.defendingPlayer=game.getOpponent(attackingPlayer);
} }
public Collection<Object> buildResults() { public Collection<Object> buildResults() {
final MagicCombatCreatureBuilder creatureBuilder=new MagicCombatCreatureBuilder(game,attackingPlayer,defendingPlayer); final MagicCombatCreatureBuilder creatureBuilder=new MagicCombatCreatureBuilder(game,attackingPlayer,defendingPlayer);
creatureBuilder.buildBlockers(); creatureBuilder.buildBlockers();
// Check if none of the attacking player's creatures can attack. // Check if none of the attacking player's creatures can attack.
if (!creatureBuilder.buildAttackers()) { if (!creatureBuilder.buildAttackers()) {
return EMPTY_RESULT; return EMPTY_RESULT;
@ -42,7 +41,6 @@ public class MagicDeclareAttackersResultBuilder {
final MagicPermanent current[]=new MagicPermanent[attackersSet.size()]; final MagicPermanent current[]=new MagicPermanent[attackersSet.size()];
int count=0; int count=0;
for (final Iterator<MagicCombatCreature> iterator=attackersSet.iterator();iterator.hasNext();) { for (final Iterator<MagicCombatCreature> iterator=attackersSet.iterator();iterator.hasNext();) {
final MagicCombatCreature attacker=iterator.next(); final MagicCombatCreature attacker=iterator.next();
if (attacker.hasAbility(MagicAbility.AttacksEachTurnIfAble)) { if (attacker.hasAbility(MagicAbility.AttacksEachTurnIfAble)) {
current[count++]=attacker.permanent; current[count++]=attacker.permanent;
@ -54,6 +52,7 @@ public class MagicDeclareAttackersResultBuilder {
int maxAttackers=MAX_ATTACKERS[game.getRelativeTurn()]; int maxAttackers=MAX_ATTACKERS[game.getRelativeTurn()];
int size=attackersSet.size(); int size=attackersSet.size();
// Single result with the required attackers only. // Single result with the required attackers only.
if (maxAttackers==0||size==0) { if (maxAttackers==0||size==0) {
return Collections.<Object>singletonList(new MagicDeclareAttackersResult(current,count,0,0)); return Collections.<Object>singletonList(new MagicDeclareAttackersResult(current,count,0,0));
@ -65,7 +64,6 @@ public class MagicDeclareAttackersResultBuilder {
// Get the best remaining optional attackers. // Get the best remaining optional attackers.
for (;size>maxAttackers;) { for (;size>maxAttackers;) {
// Add option to attack with all creatures for an alpha strike. // Add option to attack with all creatures for an alpha strike.
final MagicDeclareAttackersResult result=new MagicDeclareAttackersResult(current,count,position++,0); final MagicDeclareAttackersResult result=new MagicDeclareAttackersResult(current,count,position++,0);
result.addCreatures(attackersSet); result.addCreatures(attackersSet);
@ -74,6 +72,7 @@ public class MagicDeclareAttackersResultBuilder {
size--; size--;
attackersSet.remove(attackersSet.first()); attackersSet.remove(attackersSet.first());
} }
final MagicCombatCreature attackers[]=new MagicCombatCreature[size]; final MagicCombatCreature attackers[]=new MagicCombatCreature[size];
attackersSet.toArray(attackers); attackersSet.toArray(attackers);
@ -81,13 +80,11 @@ public class MagicDeclareAttackersResultBuilder {
final int step[]=new int[size]; final int step[]=new int[size];
int index=0; int index=0;
while (index>=0) { while (index>=0) {
if (index==size) { if (index==size) {
results.add(new MagicDeclareAttackersResult(current,count,position++,0)); results.add(new MagicDeclareAttackersResult(current,count,position++,0));
index--; index--;
continue; continue;
} }
switch (step[index]++) { switch (step[index]++) {
case 0: case 0:
current[count++]=attackers[index++].permanent; current[count++]=attackers[index++].permanent;