added condition that for pass priority can only activate on your own turn
parent
e181db86a4
commit
e351a212dc
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@ -95,11 +95,12 @@ public class MagicPlayChoice extends MagicChoice {
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} catch (final Exception err) {
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}
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}
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return PASS_CHOICE_RESULTS;
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}
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if ((game.getStack().isEmpty() || game.getStack().hasItemOnTopOfPlayer(player)) && game.getPassPriority()) {
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if ((game.getStack().isEmpty() || game.getStack().hasItemOnTopOfPlayer(player)) &&
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game.getTurnPlayer() == player &&
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game.getPassPriority()) {
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return PASS_CHOICE_RESULTS;
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}
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