added Shadow Rider and Sidar Jabari
parent
5b3a8a1fb8
commit
e2b1e7e27b
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@ -14474,3 +14474,31 @@ cost={W}
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pt=1/1
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ability=flanking
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timing=main
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>Shadow Rider
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url=http://magiccards.info/wl/en/21.html
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image=http://magiccards.info/scans/en/wl/21.jpg
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value=3
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rarity=C
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type=Creature
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subtype=Zombie,Knight
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color=b
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converted=4
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cost={2}{B}{B}
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pt=3/3
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ability=flanking
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timing=main
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>Sidar Jabari
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url=http://magiccards.info/mr/en/243.html
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image=http://magiccards.info/scans/en/mr/243.jpg
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value=3
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rarity=R
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type=Legendary,Creature
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subtype=Human,Knight
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color=w
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converted=4
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cost={3}{W}
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pt=2/2
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ability=flanking
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timing=main
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@ -0,0 +1,7 @@
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package magic.card;
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import magic.model.trigger.MagicFlankingTrigger;
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public class Shadow_Rider {
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public static final MagicFlankingTrigger T = new MagicFlankingTrigger();
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}
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@ -0,0 +1,47 @@
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package magic.card;
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import magic.model.MagicGame;
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import magic.model.MagicPermanent;
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import magic.model.MagicPlayer;
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import magic.model.action.MagicPermanentAction;
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import magic.model.action.MagicTapAction;
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import magic.model.choice.MagicTargetChoice;
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import magic.model.event.MagicEvent;
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import magic.model.target.MagicTapTargetPicker;
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import magic.model.trigger.MagicFlankingTrigger;
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import magic.model.trigger.MagicWhenAttacksTrigger;
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public class Sidar_Jabari {
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public static final MagicFlankingTrigger T1 = new MagicFlankingTrigger();
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public static final MagicWhenAttacksTrigger T2 = new MagicWhenAttacksTrigger() {
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@Override
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public MagicEvent executeTrigger(final MagicGame game,final MagicPermanent permanent,final MagicPermanent creature) {
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final MagicPlayer player = permanent.getController();
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return (permanent == creature) ?
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new MagicEvent(
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permanent,
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player,
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MagicTargetChoice.TARGET_CREATURE_YOUR_OPPONENT_CONTROLS,
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new MagicTapTargetPicker(true,false),
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MagicEvent.NO_DATA,
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this,
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"Tap target creature defending player controls."):
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MagicEvent.NONE;
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}
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@Override
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public void executeEvent(
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final MagicGame game,
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final MagicEvent event,
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final Object data[],
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final Object[] choiceResults) {
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event.processTargetPermanent(game,choiceResults,0,new MagicPermanentAction() {
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public void doAction(final MagicPermanent creature) {
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if (!creature.isTapped()) {
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game.doAction(new MagicTapAction(creature,true));
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}
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}
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});
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}
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};
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}
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