convert from java code to groovy code

master
melvin 2013-05-19 09:29:12 +08:00
parent ccaaf62eea
commit e245701c19
3 changed files with 26 additions and 41 deletions

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@ -0,0 +1,25 @@
[
new MagicSpellCardEvent() {
@Override
public MagicEvent getEvent(final MagicCardOnStack cardOnStack,final MagicPayedCost payedCost) {
return new MagicEvent(
cardOnStack,
MagicTargetChoice.POS_TARGET_CREATURE_OR_PLAYER,
MagicPreventTargetPicker.getInstance(),
this,
"Prevent the next 1 damage that would be dealt to target " +
"creature or player\$ this turn. Draw a card."
);
}
@Override
public void executeEvent(final MagicGame game, final MagicEvent event) {
event.processTarget(game,new MagicTargetAction() {
public void doAction(final MagicTarget target) {
game.doAction(new MagicPreventDamageAction(target,1));
game.doAction(new MagicDrawAction(event.getPlayer(),1));
}
});
}
}
]

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@ -6,4 +6,4 @@ rarity=C
type=Instant
cost={W}
timing=pump
requires_card_code
requires_groovy_code

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@ -1,40 +0,0 @@
package magic.card;
import magic.model.MagicGame;
import magic.model.MagicPayedCost;
import magic.model.action.MagicDrawAction;
import magic.model.action.MagicPreventDamageAction;
import magic.model.action.MagicTargetAction;
import magic.model.choice.MagicTargetChoice;
import magic.model.event.MagicEvent;
import magic.model.event.MagicSpellCardEvent;
import magic.model.stack.MagicCardOnStack;
import magic.model.target.MagicPreventTargetPicker;
import magic.model.target.MagicTarget;
public class Bandage {
public static final MagicSpellCardEvent S = new MagicSpellCardEvent() {
@Override
public MagicEvent getEvent(final MagicCardOnStack cardOnStack,final MagicPayedCost payedCost) {
return new MagicEvent(
cardOnStack,
MagicTargetChoice.POS_TARGET_CREATURE_OR_PLAYER,
MagicPreventTargetPicker.getInstance(),
this,
"Prevent the next 1 damage that would be dealt to target " +
"creature or player$ this turn. Draw a card.");
}
@Override
public void executeEvent(
final MagicGame game,
final MagicEvent event) {
event.processTarget(game,new MagicTargetAction() {
public void doAction(final MagicTarget target) {
game.doAction(new MagicPreventDamageAction(target,1));
game.doAction(new MagicDrawAction(event.getPlayer(),1));
}
});
}
};
}