convert from java code to groovy code
parent
ccaaf62eea
commit
e245701c19
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@ -0,0 +1,25 @@
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[
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new MagicSpellCardEvent() {
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@Override
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public MagicEvent getEvent(final MagicCardOnStack cardOnStack,final MagicPayedCost payedCost) {
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return new MagicEvent(
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cardOnStack,
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MagicTargetChoice.POS_TARGET_CREATURE_OR_PLAYER,
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MagicPreventTargetPicker.getInstance(),
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this,
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"Prevent the next 1 damage that would be dealt to target " +
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"creature or player\$ this turn. Draw a card."
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);
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}
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@Override
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public void executeEvent(final MagicGame game, final MagicEvent event) {
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event.processTarget(game,new MagicTargetAction() {
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public void doAction(final MagicTarget target) {
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game.doAction(new MagicPreventDamageAction(target,1));
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game.doAction(new MagicDrawAction(event.getPlayer(),1));
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}
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});
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}
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}
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]
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@ -6,4 +6,4 @@ rarity=C
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type=Instant
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cost={W}
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timing=pump
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requires_card_code
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requires_groovy_code
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@ -1,40 +0,0 @@
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package magic.card;
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import magic.model.MagicGame;
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import magic.model.MagicPayedCost;
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import magic.model.action.MagicDrawAction;
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import magic.model.action.MagicPreventDamageAction;
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import magic.model.action.MagicTargetAction;
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import magic.model.choice.MagicTargetChoice;
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import magic.model.event.MagicEvent;
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import magic.model.event.MagicSpellCardEvent;
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import magic.model.stack.MagicCardOnStack;
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import magic.model.target.MagicPreventTargetPicker;
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import magic.model.target.MagicTarget;
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public class Bandage {
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public static final MagicSpellCardEvent S = new MagicSpellCardEvent() {
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@Override
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public MagicEvent getEvent(final MagicCardOnStack cardOnStack,final MagicPayedCost payedCost) {
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return new MagicEvent(
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cardOnStack,
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MagicTargetChoice.POS_TARGET_CREATURE_OR_PLAYER,
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MagicPreventTargetPicker.getInstance(),
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this,
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"Prevent the next 1 damage that would be dealt to target " +
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"creature or player$ this turn. Draw a card.");
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}
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@Override
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public void executeEvent(
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final MagicGame game,
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final MagicEvent event) {
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event.processTarget(game,new MagicTargetAction() {
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public void doAction(final MagicTarget target) {
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game.doAction(new MagicPreventDamageAction(target,1));
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game.doAction(new MagicDrawAction(event.getPlayer(),1));
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}
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});
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}
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};
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}
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