added Spectral Rider and Spidery Grasp. corrected Somberwald Spider

master
beholder 2011-09-30 11:14:19 +02:00
parent 1b56f4748c
commit e021be3daf
2 changed files with 72 additions and 0 deletions

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@ -5002,6 +5002,7 @@ color=g
converted=5
cost={4}{G}
pt=2/4
ability=reach
timing=main
>Spectral Flight
@ -5016,3 +5017,26 @@ cost={1}{U}
given_pt=2/2
given_ability=flying
timing=aura
>Spectral Rider
image=http://magiccards.info/scans/en/isd/35.jpg
value=3
rarity=U
type=Creature
subtype=Spirit,Knight
color=w
converted=2
cost={W}{W}
pt=2/2
ability=intimidate
timing=main
>Spidery Grasp
image=http://magiccards.info/scans/en/isd/204.jpg
value=3
rarity=C
type=Instant
color=g
converted=3
cost={2}{G}
timing=tapping

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@ -0,0 +1,48 @@
package magic.card;
import magic.model.MagicAbility;
import magic.model.MagicGame;
import magic.model.MagicPayedCost;
import magic.model.MagicPermanent;
import magic.model.action.MagicChangeTurnPTAction;
import magic.model.action.MagicMoveCardAction;
import magic.model.action.MagicPermanentAction;
import magic.model.action.MagicSetAbilityAction;
import magic.model.action.MagicUntapAction;
import magic.model.choice.MagicTargetChoice;
import magic.model.event.MagicEvent;
import magic.model.event.MagicSpellCardEvent;
import magic.model.stack.MagicCardOnStack;
import magic.model.target.MagicPumpTargetPicker;
public class Spidery_Grasp {
public static final MagicSpellCardEvent S = new MagicSpellCardEvent() {
@Override
public MagicEvent getEvent(final MagicCardOnStack cardOnStack,final MagicPayedCost payedCost) {
return new MagicEvent(
cardOnStack.getCard(),
cardOnStack.getController(),
MagicTargetChoice.POS_TARGET_CREATURE,
MagicPumpTargetPicker.getInstance(),
new Object[]{cardOnStack},
this,
"Untap target creature$. It gets +2/+4 " +
"and gains reach until end of turn.");
}
@Override
public void executeEvent(
final MagicGame game,
final MagicEvent event,
final Object[] data,
final Object[] choiceResults) {
game.doAction(new MagicMoveCardAction((MagicCardOnStack)data[0]));
event.processTargetPermanent(game,choiceResults,0,new MagicPermanentAction() {
public void doAction(final MagicPermanent creature) {
game.doAction(new MagicUntapAction(creature));
game.doAction(new MagicChangeTurnPTAction(creature,2,4));
game.doAction(new MagicSetAbilityAction(creature,MagicAbility.Reach));
}
});
}
};
}