added MagicWhenBecomesBlockedTrigger. added Ichorclaw Myr
parent
08f5a095e9
commit
dd93327b29
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@ -12496,3 +12496,15 @@ converted=5
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cost={4}{G}
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pt=4/4
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timing=main
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>Ichorclaw Myr
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image=http://magiccards.info/scans/en/som/166.jpg
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value=2
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rarity=C
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type=Artifact,Creature
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subtype=Myr
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converted=2
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cost={2}
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pt=1/1
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ability=infect
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timing=main
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@ -0,0 +1,31 @@
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package magic.card;
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import magic.model.MagicGame;
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import magic.model.MagicPermanent;
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import magic.model.action.MagicChangeTurnPTAction;
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import magic.model.event.MagicEvent;
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import magic.model.trigger.MagicWhenBecomesBlockedTrigger;
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public class Ichorclaw_Myr {
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public static final MagicWhenBecomesBlockedTrigger T = new MagicWhenBecomesBlockedTrigger() {
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@Override
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public MagicEvent executeTrigger(final MagicGame game,final MagicPermanent permanent,final MagicPermanent data) {
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return (permanent == data ) ?
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new MagicEvent(
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permanent,
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permanent.getController(),
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new Object[]{permanent},
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this,
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permanent + " gets +2/+2 until end of turn."):
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MagicEvent.NONE;
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}
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@Override
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public void executeEvent(
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final MagicGame game,
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final MagicEvent event,
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final Object data[],
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final Object[] choiceResults) {
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game.doAction(new MagicChangeTurnPTAction((MagicPermanent)data[0],2,2));
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}
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};
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}
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@ -5,6 +5,7 @@ import magic.model.MagicPermanent;
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import magic.model.MagicPlayer;
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import magic.model.choice.MagicCombatCreature;
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import magic.model.choice.MagicDeclareBlockersResult;
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import magic.model.trigger.MagicTriggerType;
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public class MagicDeclareBlockersAction extends MagicAction {
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@ -29,10 +30,15 @@ public class MagicDeclareBlockersAction extends MagicAction {
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game.doAction(new MagicDeclareBlockerAction(attacker,creatures[index].permanent));
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count++;
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}
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if (attacker.isBlocked()) {
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game.executeTrigger(MagicTriggerType.WhenBecomesBlocked,attacker);
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}
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}
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}
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player.setNrOfBlockers(count);
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}
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@Override
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@ -15,6 +15,7 @@ public enum MagicTriggerType {
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WhenOtherPutIntoGraveyardFromPlay, // permanent
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WhenAttacks, // permanent
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WhenBlocks, // permanent
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WhenBecomesBlocked, //permanent
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WhenTargeted, // permanent
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IfDamageWouldBeDealt, // item on stack
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IfPlayerWouldLose, // player[]
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@ -0,0 +1,15 @@
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package magic.model.trigger;
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import magic.model.MagicPermanent;
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public abstract class MagicWhenBecomesBlockedTrigger extends MagicTrigger<MagicPermanent> {
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public MagicWhenBecomesBlockedTrigger(final int priority) {
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super(priority);
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}
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public MagicWhenBecomesBlockedTrigger() {}
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public MagicTriggerType getType() {
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return MagicTriggerType.WhenBecomesBlocked;
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}
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}
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