convert from java code to groovy code

master
melvin 2013-05-18 18:46:08 +08:00
parent 97fc050a48
commit dbfec10dfa
3 changed files with 25 additions and 40 deletions

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@ -0,0 +1,24 @@
[
new MagicWhenComesIntoPlayTrigger() {
@Override
public MagicEvent executeTrigger(final MagicGame game,final MagicPermanent permanent, final MagicPlayer player) {
return new MagicEvent(
permanent,
new MagicMayChoice(MagicTargetChoice.NEG_TARGET_CREATURE),
new MagicTapTargetPicker(true,false),
this,
"PN may\$ tap target creature\$."
);
}
@Override
public void executeEvent(final MagicGame game, final MagicEvent event) {
if (event.isYes()) {
event.processTargetPermanent(game,new MagicPermanentAction() {
public void doAction(final MagicPermanent creature) {
game.doAction(new MagicTapAction(creature,true));
}
});
}
}
}
]

View File

@ -9,4 +9,4 @@ cost={4}{W}
pt=2/3
ability=bushido 1
timing=main
requires_card_code
requires_groovy_code

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@ -1,39 +0,0 @@
package magic.card;
import magic.model.MagicGame;
import magic.model.MagicPermanent;
import magic.model.MagicPlayer;
import magic.model.action.MagicPermanentAction;
import magic.model.action.MagicTapAction;
import magic.model.choice.MagicMayChoice;
import magic.model.choice.MagicTargetChoice;
import magic.model.event.MagicEvent;
import magic.model.target.MagicTapTargetPicker;
import magic.model.trigger.MagicWhenComesIntoPlayTrigger;
public class Kitsune_Dawnblade {
public static final MagicWhenComesIntoPlayTrigger T = new MagicWhenComesIntoPlayTrigger() {
@Override
public MagicEvent executeTrigger(final MagicGame game,final MagicPermanent permanent, final MagicPlayer player) {
return new MagicEvent(
permanent,
new MagicMayChoice(MagicTargetChoice.NEG_TARGET_CREATURE),
new MagicTapTargetPicker(true,false),
this,
"PN may$ tap target creature$."
);
}
@Override
public void executeEvent(
final MagicGame game,
final MagicEvent event) {
if (event.isYes()) {
event.processTargetPermanent(game,new MagicPermanentAction() {
public void doAction(final MagicPermanent creature) {
game.doAction(new MagicTapAction(creature,true));
}
});
}
}
};
}