convert from java code to groovy code

master
melvin 2013-04-03 16:03:28 +08:00
parent 232156f8d1
commit db2a2bc5f9
3 changed files with 24 additions and 36 deletions

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@ -0,0 +1,23 @@
[
new MagicSpellCardEvent() {
@Override
public MagicEvent getEvent(final MagicCardOnStack cardOnStack,final MagicPayedCost payedCost) {
return new MagicEvent(
cardOnStack,
MagicTargetChoice.TARGET_OPPONENT,
this,
"Creatures and lands target opponent$ controls don't untap during that opponent's next untap step."
);
}
@Override
public void executeEvent(
final MagicGame game,
final MagicEvent event) {
event.processTargetPlayer(game,new MagicPlayerAction() {
public void doAction(final MagicPlayer player) {
game.doAction(new MagicChangePlayerStateAction(player,MagicPlayerState.Exhausted));
}
});
}
}
]

View File

@ -7,4 +7,4 @@ rarity=U
type=Sorcery
cost={2}{U}
timing=nextturn
requires_card_code
requires_groovy_code

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@ -1,35 +0,0 @@
package magic.card;
import magic.model.MagicGame;
import magic.model.MagicPayedCost;
import magic.model.MagicPlayer;
import magic.model.MagicPlayerState;
import magic.model.action.MagicChangePlayerStateAction;
import magic.model.action.MagicPlayerAction;
import magic.model.choice.MagicTargetChoice;
import magic.model.event.MagicEvent;
import magic.model.event.MagicSpellCardEvent;
import magic.model.stack.MagicCardOnStack;
public class Exhaustion {
public static final MagicSpellCardEvent S = new MagicSpellCardEvent() {
@Override
public MagicEvent getEvent(final MagicCardOnStack cardOnStack,final MagicPayedCost payedCost) {
return new MagicEvent(
cardOnStack,
MagicTargetChoice.TARGET_OPPONENT,
this,
"Creatures and lands target opponent$ controls don't untap during that opponent's next untap step.");
}
@Override
public void executeEvent(
final MagicGame game,
final MagicEvent event) {
event.processTargetPlayer(game,new MagicPlayerAction() {
public void doAction(final MagicPlayer player) {
game.doAction(new MagicChangePlayerStateAction(player,MagicPlayerState.Exhausted));
}
});
}
};
}