added Brain Freeze and Grapeshot
parent
9790de7d7f
commit
dab5bb9e1b
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>Brain Freeze
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url=http://magiccards.info/sc/en/29.html
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image=http://magiccards.info/scans/en/sc/29.jpg
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value=3
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rarity=U
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type=Instant
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color=u
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converted=2
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cost={1}{U}
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timing=storm
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ability=storm
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requires_card_code
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@ -0,0 +1,13 @@
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>Grapeshot
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url=http://magiccards.info/ts/en/160.html
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image=http://magiccards.info/scans/en/ts/160.jpg
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value=1
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removal=1
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rarity=C
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type=Sorcery
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color=r
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converted=2
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cost={1}{R}
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timing=storm
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ability=storm
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requires_card_code
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@ -0,0 +1,43 @@
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package magic.card;
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import magic.model.MagicGame;
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import magic.model.MagicPayedCost;
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import magic.model.MagicPlayer;
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import magic.model.action.MagicMillLibraryAction;
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import magic.model.action.MagicMoveCardAction;
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import magic.model.action.MagicPlayerAction;
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import magic.model.choice.MagicTargetChoice;
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import magic.model.event.MagicEvent;
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import magic.model.event.MagicSpellCardEvent;
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import magic.model.stack.MagicCardOnStack;
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public class Brain_Freeze {
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public static final MagicSpellCardEvent E = new MagicSpellCardEvent() {
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@Override
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public MagicEvent getEvent(
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final MagicCardOnStack cardOnStack,
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final MagicPayedCost payedCost) {
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return new MagicEvent(
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cardOnStack.getCard(),
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cardOnStack.getController(),
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MagicTargetChoice.TARGET_PLAYER,
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new Object[]{cardOnStack},
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this,
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"Target player$ puts the top three cards of his or her " +
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"library into his or her graveyard.");
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}
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@Override
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public void executeEvent(
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final MagicGame game,
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final MagicEvent event,
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final Object[] data,
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final Object[] choiceResults) {
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game.doAction(new MagicMoveCardAction((MagicCardOnStack)data[0]));
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event.processTargetPlayer(game,choiceResults,0,new MagicPlayerAction() {
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public void doAction(final MagicPlayer player) {
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game.doAction(new MagicMillLibraryAction(player,3));
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}
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});
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}
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};
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}
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@ -0,0 +1,51 @@
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package magic.card;
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import magic.model.MagicDamage;
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import magic.model.MagicGame;
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import magic.model.MagicPayedCost;
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import magic.model.action.MagicDealDamageAction;
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import magic.model.action.MagicMoveCardAction;
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import magic.model.action.MagicTargetAction;
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import magic.model.choice.MagicTargetChoice;
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import magic.model.event.MagicEvent;
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import magic.model.event.MagicSpellCardEvent;
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import magic.model.stack.MagicCardOnStack;
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import magic.model.target.MagicDamageTargetPicker;
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import magic.model.target.MagicTarget;
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public class Grapeshot {
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public static final MagicSpellCardEvent S = new MagicSpellCardEvent() {
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@Override
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public MagicEvent getEvent(
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final MagicCardOnStack cardOnStack,
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final MagicPayedCost payedCost) {
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return new MagicEvent(
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cardOnStack.getCard(),
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cardOnStack.getController(),
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MagicTargetChoice.NEG_TARGET_CREATURE_OR_PLAYER,
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new MagicDamageTargetPicker(1),
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new Object[]{cardOnStack},
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this,
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cardOnStack.getCard() + " deals 1 damage to target creature or player$.");
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}
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@Override
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public void executeEvent(
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final MagicGame game,
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final MagicEvent event,
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final Object[] data,
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final Object[] choiceResults) {
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final MagicCardOnStack cardOnStack = (MagicCardOnStack)data[0];
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game.doAction(new MagicMoveCardAction(cardOnStack));
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event.processTarget(game,choiceResults,0,new MagicTargetAction() {
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public void doAction(final MagicTarget target) {
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final MagicDamage damage = new MagicDamage(
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cardOnStack.getCard(),
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target,
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1,
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false);
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game.doAction(new MagicDealDamageAction(damage));
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}
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});
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}
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};
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}
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