convert from java code to groovy code

master
melvin 2013-05-18 20:48:41 +08:00
parent 6b9ad142c9
commit d98725fc54
3 changed files with 24 additions and 39 deletions

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@ -0,0 +1,23 @@
[
new MagicSpellCardEvent() {
@Override
public MagicEvent getEvent(final MagicCardOnStack cardOnStack,final MagicPayedCost payedCost) {
return new MagicEvent(
cardOnStack,
MagicTargetChoice.POS_TARGET_CREATURE,
MagicPumpTargetPicker.create(),
this,
"Target creature\$ gets +1/+1 until end of turn. Untap that creature."
);
}
@Override
public void executeEvent(final MagicGame game, final MagicEvent event) {
event.processTargetPermanent(game,new MagicPermanentAction() {
public void doAction(final MagicPermanent creature) {
game.doAction(new MagicChangeTurnPTAction(creature,1,1));
game.doAction(new MagicUntapAction(creature));
}
});
}
}
]

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@ -6,4 +6,4 @@ rarity=C
type=Instant
cost={W}
timing=tapping
requires_card_code
requires_groovy_code

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@ -1,38 +0,0 @@
package magic.card;
import magic.model.MagicGame;
import magic.model.MagicPayedCost;
import magic.model.MagicPermanent;
import magic.model.action.MagicChangeTurnPTAction;
import magic.model.action.MagicPermanentAction;
import magic.model.action.MagicUntapAction;
import magic.model.choice.MagicTargetChoice;
import magic.model.event.MagicEvent;
import magic.model.event.MagicSpellCardEvent;
import magic.model.stack.MagicCardOnStack;
import magic.model.target.MagicPumpTargetPicker;
public class Veteran_s_Reflexes {
public static final MagicSpellCardEvent E = new MagicSpellCardEvent() {
@Override
public MagicEvent getEvent(final MagicCardOnStack cardOnStack,final MagicPayedCost payedCost) {
return new MagicEvent(
cardOnStack,
MagicTargetChoice.POS_TARGET_CREATURE,
MagicPumpTargetPicker.create(),
this,
"Target creature$ gets +1/+1 until end of turn. Untap that creature.");
}
@Override
public void executeEvent(
final MagicGame game,
final MagicEvent event) {
event.processTargetPermanent(game,new MagicPermanentAction() {
public void doAction(final MagicPermanent creature) {
game.doAction(new MagicChangeTurnPTAction(creature,1,1));
game.doAction(new MagicUntapAction(creature));
}
});
}
};
}