added Parallax Wave and Phyrexian Prowler
parent
03fa20d33b
commit
d94da0dcaf
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@ -15447,3 +15447,27 @@ color=u
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converted=4
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cost={2}{U}{U}
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timing=enchantment
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>Parallax Wave
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url=http://magiccards.info/ne/en/17.html
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image=http://magiccards.info/scans/en/ne/17.jpg
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value=3
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rarity=R
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type=Enchantment
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color=w
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converted=4
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cost={2}{W}{W}
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timing=enchantment
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>Phyrexian Prowler
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url=http://magiccards.info/ne/en/65.html
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image=http://magiccards.info/scans/en/ne/65.jpg
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value=3
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rarity=U
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type=Creature
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subtype=Zombie,Mercenary
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color=b
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converted=4
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cost={3}{B}
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pt=3/3
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timing=main
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@ -0,0 +1,93 @@
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package magic.card;
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import magic.model.MagicCardList;
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import magic.model.MagicCounterType;
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import magic.model.MagicGame;
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import magic.model.MagicLocationType;
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import magic.model.MagicPayedCost;
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import magic.model.MagicPermanent;
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import magic.model.MagicSource;
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import magic.model.action.MagicExileUntilThisLeavesPlayAction;
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import magic.model.action.MagicPermanentAction;
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import magic.model.action.MagicReturnExiledUntilThisLeavesPlayAction;
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import magic.model.choice.MagicTargetChoice;
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import magic.model.condition.MagicCondition;
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import magic.model.event.MagicActivationHints;
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import magic.model.event.MagicEvent;
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import magic.model.event.MagicPermanentActivation;
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import magic.model.event.MagicRemoveCounterEvent;
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import magic.model.event.MagicTiming;
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import magic.model.target.MagicExileTargetPicker;
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import magic.model.trigger.MagicComesIntoPlayWithCounterTrigger;
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import magic.model.trigger.MagicFadeVanishCounterTrigger;
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import magic.model.trigger.MagicWhenLeavesPlayTrigger;
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public class Parallax_Wave {
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public static final MagicComesIntoPlayWithCounterTrigger T1 =
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new MagicComesIntoPlayWithCounterTrigger(MagicCounterType.Charge,"fade",5);
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public static final MagicFadeVanishCounterTrigger T2 = new MagicFadeVanishCounterTrigger("fade");
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public static final MagicPermanentActivation A = new MagicPermanentActivation(
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new MagicCondition[]{MagicCondition.CHARGE_COUNTER_CONDITION},
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new MagicActivationHints(MagicTiming.Pump),
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"Exile") {
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@Override
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public MagicEvent[] getCostEvent(final MagicSource source) {
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return new MagicEvent[]{
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new MagicRemoveCounterEvent((MagicPermanent)source,MagicCounterType.Charge,1)};
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}
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@Override
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public MagicEvent getPermanentEvent(final MagicPermanent source,final MagicPayedCost payedCost) {
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return new MagicEvent(
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source,
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source.getController(),
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MagicTargetChoice.NEG_TARGET_CREATURE,
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MagicExileTargetPicker.getInstance(),
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new Object[]{source},
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this,
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"Exile target creature$.");
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}
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@Override
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public void executeEvent(final MagicGame game,final MagicEvent event,final Object[] data,final Object[] choiceResults) {
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event.processTargetPermanent(game,choiceResults,0,new MagicPermanentAction() {
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public void doAction(final MagicPermanent permanent) {
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game.doAction(new MagicExileUntilThisLeavesPlayAction(
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(MagicPermanent)data[0],
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permanent));
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}
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});
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}
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};
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public static final MagicWhenLeavesPlayTrigger T3 = new MagicWhenLeavesPlayTrigger() {
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@Override
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public MagicEvent executeTrigger(final MagicGame game,final MagicPermanent permanent, final MagicPermanent data) {
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if (permanent == data &&
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!permanent.getExiledCards().isEmpty()) {
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final MagicCardList clist = new MagicCardList(permanent.getExiledCards());
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return new MagicEvent(
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permanent,
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permanent.getController(),
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new Object[]{permanent},
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this,
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clist.size() > 1 ?
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"Return exiled creatures to the battlefield " :
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"Return " + clist.get(0) + " to the battlefield ");
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}
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return MagicEvent.NONE;
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}
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@Override
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public void executeEvent(
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final MagicGame game,
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final MagicEvent event,
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final Object data[],
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final Object[] choiceResults) {
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final MagicPermanent permanent = (MagicPermanent)data[0];
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game.doAction(new MagicReturnExiledUntilThisLeavesPlayAction(permanent,MagicLocationType.Play));
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}
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};
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}
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@ -0,0 +1,50 @@
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package magic.card;
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import magic.model.MagicCounterType;
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import magic.model.MagicGame;
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import magic.model.MagicPayedCost;
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import magic.model.MagicPermanent;
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import magic.model.MagicSource;
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import magic.model.action.MagicChangeTurnPTAction;
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import magic.model.condition.MagicCondition;
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import magic.model.event.MagicActivationHints;
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import magic.model.event.MagicEvent;
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import magic.model.event.MagicPermanentActivation;
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import magic.model.event.MagicRemoveCounterEvent;
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import magic.model.event.MagicTiming;
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import magic.model.trigger.MagicComesIntoPlayWithCounterTrigger;
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import magic.model.trigger.MagicFadeVanishCounterTrigger;
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public class Phyrexian_Prowler {
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public static final MagicComesIntoPlayWithCounterTrigger T1 =
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new MagicComesIntoPlayWithCounterTrigger(MagicCounterType.Charge,"fade",3);
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public static final MagicFadeVanishCounterTrigger T2 = new MagicFadeVanishCounterTrigger("fade");
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public static final MagicPermanentActivation A = new MagicPermanentActivation(
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new MagicCondition[]{MagicCondition.CHARGE_COUNTER_CONDITION},
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new MagicActivationHints(MagicTiming.Pump),
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"Pump") {
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@Override
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public MagicEvent[] getCostEvent(final MagicSource source) {
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return new MagicEvent[]{
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new MagicRemoveCounterEvent((MagicPermanent)source,MagicCounterType.Charge,1)};
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}
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@Override
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public MagicEvent getPermanentEvent(final MagicPermanent source,final MagicPayedCost payedCost) {
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return new MagicEvent(
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source,
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source.getController(),
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new Object[]{source},
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this,
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source + " gets +1/+1 until end of turn.");
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}
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@Override
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public void executeEvent(final MagicGame game,final MagicEvent event,final Object[] data,final Object[] choiceResults) {
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game.doAction(new MagicChangeTurnPTAction((MagicPermanent)data[0],1,1));
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}
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};
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}
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