convert from java code to groovy code

master
melvin 2013-05-19 13:54:13 +08:00
parent 18aa62584d
commit d78f696a5b
3 changed files with 26 additions and 43 deletions

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@ -0,0 +1,25 @@
[
new MagicSpellCardEvent() {
@Override
public MagicEvent getEvent(final MagicCardOnStack cardOnStack,final MagicPayedCost payedCost) {
return new MagicEvent(
cardOnStack,
MagicTargetChoice.POS_TARGET_CREATURE,
MagicPumpTargetPicker.create(),
this,
"Target creature\$ gets +2/+2 and gains trample until end of turn. Draw a card."
);
}
@Override
public void executeEvent(final MagicGame game, final MagicEvent event) {
event.processTargetPermanent(game,new MagicPermanentAction() {
public void doAction(final MagicPermanent creature) {
game.doAction(new MagicChangeTurnPTAction(creature,2,2));
game.doAction(new MagicSetAbilityAction(creature,MagicAbility.Trample));
game.doAction(new MagicDrawAction(event.getPlayer(),1));
}
});
}
}
]

View File

@ -6,4 +6,4 @@ rarity=C
type=Instant
cost={2}{G}
timing=pump
requires_card_code
requires_groovy_code

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@ -1,42 +0,0 @@
package magic.card;
import magic.model.MagicAbility;
import magic.model.MagicGame;
import magic.model.MagicPayedCost;
import magic.model.MagicPermanent;
import magic.model.action.MagicChangeTurnPTAction;
import magic.model.action.MagicDrawAction;
import magic.model.action.MagicPermanentAction;
import magic.model.action.MagicSetAbilityAction;
import magic.model.choice.MagicTargetChoice;
import magic.model.event.MagicEvent;
import magic.model.event.MagicSpellCardEvent;
import magic.model.stack.MagicCardOnStack;
import magic.model.target.MagicPumpTargetPicker;
public class Wildsize {
public static final MagicSpellCardEvent E = new MagicSpellCardEvent() {
@Override
public MagicEvent getEvent(final MagicCardOnStack cardOnStack,final MagicPayedCost payedCost) {
return new MagicEvent(
cardOnStack,
MagicTargetChoice.POS_TARGET_CREATURE,
MagicPumpTargetPicker.create(),
this,
"Target creature$ gets +2/+2 and gains trample until end of turn. Draw a card.");
}
@Override
public void executeEvent(
final MagicGame game,
final MagicEvent event) {
event.processTargetPermanent(game,new MagicPermanentAction() {
public void doAction(final MagicPermanent creature) {
game.doAction(new MagicChangeTurnPTAction(creature,2,2));
game.doAction(new MagicSetAbilityAction(creature,MagicAbility.Trample));
}
});
game.doAction(new MagicDrawAction(event.getPlayer(),1));
}
};
}