convert from java code to groovy code

master
melvin 2013-05-18 19:48:15 +08:00
parent b5b7877322
commit d76689642d
3 changed files with 24 additions and 39 deletions

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@ -0,0 +1,23 @@
[
new MagicSpellCardEvent() {
@Override
public MagicEvent getEvent(final MagicCardOnStack cardOnStack,final MagicPayedCost payedCost) {
return new MagicEvent(
cardOnStack,
MagicTargetChoice.NEG_TARGET_CREATURE_OR_PLAYER,
new MagicDamageTargetPicker(3),
this,
"SN deals 3 damage to target creature or player\$."
);
}
@Override
public void executeEvent(final MagicGame game, final MagicEvent event) {
event.processTarget(game,new MagicTargetAction() {
public void doAction(final MagicTarget target) {
final MagicDamage damage=new MagicDamage(event.getSource(),target,3);
game.doAction(new MagicDealDamageAction(damage));
}
});
}
}
]

View File

@ -8,4 +8,4 @@ type=Instant
cost={2}{R}
ability=wither
timing=removal
requires_card_code
requires_groovy_code

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@ -1,38 +0,0 @@
package magic.card;
import magic.model.MagicDamage;
import magic.model.MagicGame;
import magic.model.MagicPayedCost;
import magic.model.action.MagicDealDamageAction;
import magic.model.action.MagicTargetAction;
import magic.model.choice.MagicTargetChoice;
import magic.model.event.MagicEvent;
import magic.model.event.MagicSpellCardEvent;
import magic.model.stack.MagicCardOnStack;
import magic.model.target.MagicDamageTargetPicker;
import magic.model.target.MagicTarget;
public class Puncture_Blast {
public static final MagicSpellCardEvent S = new MagicSpellCardEvent() {
@Override
public MagicEvent getEvent(final MagicCardOnStack cardOnStack,final MagicPayedCost payedCost) {
return new MagicEvent(
cardOnStack,
MagicTargetChoice.NEG_TARGET_CREATURE_OR_PLAYER,
new MagicDamageTargetPicker(3),
this,
"SN deals 3 damage to target creature or player$.");
}
@Override
public void executeEvent(
final MagicGame game,
final MagicEvent event) {
event.processTarget(game,new MagicTargetAction() {
public void doAction(final MagicTarget target) {
final MagicDamage damage=new MagicDamage(event.getSource(),target,3);
game.doAction(new MagicDealDamageAction(damage));
}
});
}
};
}