only check state before giving priority
parent
3892e082a9
commit
d6e6c8c856
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@ -29,9 +29,11 @@ public abstract class MagicPhase {
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executeBeginStep(game);
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break;
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case ActivePlayer:
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game.checkState();
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game.addEvent(new MagicPriorityEvent(game.getTurnPlayer()));
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break;
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case OtherPlayer:
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game.checkState();
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game.addEvent(new MagicPriorityEvent(game.getOpponent(game.getTurnPlayer())));
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break;
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case Resolve:
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@ -59,6 +61,5 @@ public abstract class MagicPhase {
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game.changePhase(game.getGameplay().getNextPhase(game));
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break;
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}
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game.checkState();
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}
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}
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