move game sound effect files into resources and update MagicSound enum.

master
lodici 2016-01-02 19:05:46 +00:00
parent 8812dea726
commit d5f3cff893
6 changed files with 7 additions and 1 deletions

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resources/soundfx/combat.au Normal file

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resources/soundfx/lose.au Normal file

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resources/soundfx/turn.au Normal file

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resources/soundfx/win.au Normal file

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@ -12,7 +12,13 @@ public enum MagicSound {
ADD_CARD("cardSlide3.wav"),
ALERT("bong.wav"),
BEEP("noAction.wav"),
REMOVE_CARD("cardTakeOutPackage1.wav")
REMOVE_CARD("cardTakeOutPackage1.wav"),
WIN_GAME("win.au"),
LOSE_GAME("lose.au"),
NEW_TURN("turn.au"),
RESOLVE_ACTION("resolve.au"),
COMBAT_DAMAGE("combat.au")
;
private static final GeneralConfig config = GeneralConfig.getInstance();