added NEG_TARGET_NONBASIC_LAND
parent
8ff3e5f6c5
commit
d2e30d2aff
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@ -18,39 +18,57 @@ import magic.ui.GameController;
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public class MagicTargetChoice extends MagicChoice {
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public class MagicTargetChoice extends MagicChoice {
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public static final MagicTargetChoice TARGET_SPELL=
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public static final MagicTargetChoice TARGET_SPELL=
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new MagicTargetChoice(MagicTargetFilter.TARGET_SPELL,true,MagicTargetHint.None,"target spell");
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new MagicTargetChoice(MagicTargetFilter.TARGET_SPELL,true,MagicTargetHint.None,
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"target spell");
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public static final MagicTargetChoice NEG_TARGET_SPELL=
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public static final MagicTargetChoice NEG_TARGET_SPELL=
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new MagicTargetChoice(MagicTargetFilter.TARGET_SPELL,true,MagicTargetHint.Negative,"target spell");
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new MagicTargetChoice(MagicTargetFilter.TARGET_SPELL,true,MagicTargetHint.Negative,
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"target spell");
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public static final MagicTargetChoice NEG_TARGET_RED_GREEN_SPELL=
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public static final MagicTargetChoice NEG_TARGET_RED_GREEN_SPELL=
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new MagicTargetChoice(MagicTargetFilter.TARGET_RED_GREEN_SPELL,true,MagicTargetHint.Negative,"target red or green spell");
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new MagicTargetChoice(MagicTargetFilter.TARGET_RED_GREEN_SPELL,true,MagicTargetHint.Negative,
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"target red or green spell");
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public static final MagicTargetChoice NEG_TARGET_CREATURE_SPELL=
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public static final MagicTargetChoice NEG_TARGET_CREATURE_SPELL=
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new MagicTargetChoice(MagicTargetFilter.TARGET_CREATURE_SPELL,true,MagicTargetHint.Negative,"target creature spell");
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new MagicTargetChoice(MagicTargetFilter.TARGET_CREATURE_SPELL,true,MagicTargetHint.Negative,
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"target creature spell");
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public static final MagicTargetChoice NEG_TARGET_NONCREATURE_SPELL=
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public static final MagicTargetChoice NEG_TARGET_NONCREATURE_SPELL=
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new MagicTargetChoice(MagicTargetFilter.TARGET_NONCREATURE_SPELL,true,MagicTargetHint.Negative,"target noncreature spell");
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new MagicTargetChoice(MagicTargetFilter.TARGET_NONCREATURE_SPELL,true,MagicTargetHint.Negative,
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"target noncreature spell");
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public static final MagicTargetChoice TARGET_INSTANT_OR_SORCERY_SPELL=
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public static final MagicTargetChoice TARGET_INSTANT_OR_SORCERY_SPELL=
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new MagicTargetChoice(MagicTargetFilter.TARGET_INSTANT_OR_SORCERY_SPELL,true,MagicTargetHint.None,"target instant or sorcery spell");
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new MagicTargetChoice(MagicTargetFilter.TARGET_INSTANT_OR_SORCERY_SPELL,true,MagicTargetHint.None,
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"target instant or sorcery spell");
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public static final MagicTargetChoice NEG_TARGET_INSTANT_OR_SORCERY_SPELL=
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public static final MagicTargetChoice NEG_TARGET_INSTANT_OR_SORCERY_SPELL=
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new MagicTargetChoice(MagicTargetFilter.TARGET_INSTANT_OR_SORCERY_SPELL,true,MagicTargetHint.Negative,"target instant or sorcery spell");
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new MagicTargetChoice(MagicTargetFilter.TARGET_INSTANT_OR_SORCERY_SPELL,true,MagicTargetHint.Negative,
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"target instant or sorcery spell");
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public static final MagicTargetChoice TARGET_PLAYER=
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public static final MagicTargetChoice TARGET_PLAYER=
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new MagicTargetChoice(MagicTargetFilter.TARGET_PLAYER,true,MagicTargetHint.None,"target player");
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new MagicTargetChoice(MagicTargetFilter.TARGET_PLAYER,true,MagicTargetHint.None,
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"target player");
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public static final MagicTargetChoice TARGET_OPPONENT=
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public static final MagicTargetChoice TARGET_OPPONENT=
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new MagicTargetChoice(MagicTargetFilter.TARGET_OPPONENT,true,MagicTargetHint.None,"target opponent");
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new MagicTargetChoice(MagicTargetFilter.TARGET_OPPONENT,true,MagicTargetHint.None,
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"target opponent");
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public static final MagicTargetChoice POS_TARGET_PLAYER=
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public static final MagicTargetChoice POS_TARGET_PLAYER=
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new MagicTargetChoice(MagicTargetFilter.TARGET_PLAYER,true,MagicTargetHint.Positive,"target player");
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new MagicTargetChoice(MagicTargetFilter.TARGET_PLAYER,true,MagicTargetHint.Positive,
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"target player");
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public static final MagicTargetChoice NEG_TARGET_PLAYER=
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public static final MagicTargetChoice NEG_TARGET_PLAYER=
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new MagicTargetChoice(MagicTargetFilter.TARGET_PLAYER,true,MagicTargetHint.Negative,"target player");
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new MagicTargetChoice(MagicTargetFilter.TARGET_PLAYER,true,MagicTargetHint.Negative,
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"target player");
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public static final MagicTargetChoice NEG_TARGET_SPELL_OR_PERMANENT=
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public static final MagicTargetChoice NEG_TARGET_SPELL_OR_PERMANENT=
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new MagicTargetChoice(MagicTargetFilter.TARGET_SPELL_OR_PERMANENT,true,MagicTargetHint.Negative,"target spell or permanent");
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new MagicTargetChoice(MagicTargetFilter.TARGET_SPELL_OR_PERMANENT,true,MagicTargetHint.Negative,
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"target spell or permanent");
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public static final MagicTargetChoice TARGET_PERMANENT=
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public static final MagicTargetChoice TARGET_PERMANENT=
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new MagicTargetChoice(MagicTargetFilter.TARGET_PERMANENT,true,MagicTargetHint.None,"target permanent");
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new MagicTargetChoice(MagicTargetFilter.TARGET_PERMANENT,true,MagicTargetHint.None,
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"target permanent");
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public static final MagicTargetChoice TARGET_PERMANENT_YOU_CONTROL=
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public static final MagicTargetChoice TARGET_PERMANENT_YOU_CONTROL=
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new MagicTargetChoice(MagicTargetFilter.TARGET_PERMANENT_YOU_CONTROL,true,MagicTargetHint.None,"target permanent you control");
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new MagicTargetChoice(MagicTargetFilter.TARGET_PERMANENT_YOU_CONTROL,true,MagicTargetHint.None,
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"target permanent you control");
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public static final MagicTargetChoice NEG_TARGET_PERMANENT=
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public static final MagicTargetChoice NEG_TARGET_PERMANENT=
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new MagicTargetChoice(MagicTargetFilter.TARGET_PERMANENT,true,MagicTargetHint.Negative,"target permanent");
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new MagicTargetChoice(MagicTargetFilter.TARGET_PERMANENT,true,MagicTargetHint.Negative,"target permanent");
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public static final MagicTargetChoice NEG_TARGET_BLACK_RED_PERMANENT=
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public static final MagicTargetChoice NEG_TARGET_BLACK_RED_PERMANENT=
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new MagicTargetChoice(MagicTargetFilter.TARGET_BLACK_RED_PERMANENT,true,MagicTargetHint.Negative,"target black or red permanent");
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new MagicTargetChoice(MagicTargetFilter.TARGET_BLACK_RED_PERMANENT,true,MagicTargetHint.Negative,"target black or red permanent");
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public static final MagicTargetChoice TARGET_NONBASIC_LAND=
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public static final MagicTargetChoice TARGET_NONBASIC_LAND=
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new MagicTargetChoice(MagicTargetFilter.TARGET_NONBASIC_LAND,true,MagicTargetHint.None,"target non basic land");
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new MagicTargetChoice(MagicTargetFilter.TARGET_NONBASIC_LAND,true,MagicTargetHint.None,"target non basic land");
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public static final MagicTargetChoice NEG_TARGET_NONBASIC_LAND=
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new MagicTargetChoice(MagicTargetFilter.TARGET_NONBASIC_LAND,true,MagicTargetHint.Negative,"target non basic land");
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public static final MagicTargetChoice TARGET_NONLAND_PERMANENT=
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public static final MagicTargetChoice TARGET_NONLAND_PERMANENT=
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new MagicTargetChoice(MagicTargetFilter.TARGET_NONLAND_PERMANENT,true,MagicTargetHint.None,"target nonland permanent");
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new MagicTargetChoice(MagicTargetFilter.TARGET_NONLAND_PERMANENT,true,MagicTargetHint.None,"target nonland permanent");
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public static final MagicTargetChoice NEG_TARGET_NONLAND_PERMANENT=
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public static final MagicTargetChoice NEG_TARGET_NONLAND_PERMANENT=
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