added NEG_TARGET_NONBASIC_LAND

master
melvin 2011-07-28 11:37:10 +08:00
parent 8ff3e5f6c5
commit d2e30d2aff
1 changed files with 34 additions and 16 deletions

View File

@ -18,40 +18,58 @@ import magic.ui.GameController;
public class MagicTargetChoice extends MagicChoice {
public static final MagicTargetChoice TARGET_SPELL=
new MagicTargetChoice(MagicTargetFilter.TARGET_SPELL,true,MagicTargetHint.None,"target spell");
new MagicTargetChoice(MagicTargetFilter.TARGET_SPELL,true,MagicTargetHint.None,
"target spell");
public static final MagicTargetChoice NEG_TARGET_SPELL=
new MagicTargetChoice(MagicTargetFilter.TARGET_SPELL,true,MagicTargetHint.Negative,"target spell");
new MagicTargetChoice(MagicTargetFilter.TARGET_SPELL,true,MagicTargetHint.Negative,
"target spell");
public static final MagicTargetChoice NEG_TARGET_RED_GREEN_SPELL=
new MagicTargetChoice(MagicTargetFilter.TARGET_RED_GREEN_SPELL,true,MagicTargetHint.Negative,"target red or green spell");
new MagicTargetChoice(MagicTargetFilter.TARGET_RED_GREEN_SPELL,true,MagicTargetHint.Negative,
"target red or green spell");
public static final MagicTargetChoice NEG_TARGET_CREATURE_SPELL=
new MagicTargetChoice(MagicTargetFilter.TARGET_CREATURE_SPELL,true,MagicTargetHint.Negative,"target creature spell");
new MagicTargetChoice(MagicTargetFilter.TARGET_CREATURE_SPELL,true,MagicTargetHint.Negative,
"target creature spell");
public static final MagicTargetChoice NEG_TARGET_NONCREATURE_SPELL=
new MagicTargetChoice(MagicTargetFilter.TARGET_NONCREATURE_SPELL,true,MagicTargetHint.Negative,"target noncreature spell");
new MagicTargetChoice(MagicTargetFilter.TARGET_NONCREATURE_SPELL,true,MagicTargetHint.Negative,
"target noncreature spell");
public static final MagicTargetChoice TARGET_INSTANT_OR_SORCERY_SPELL=
new MagicTargetChoice(MagicTargetFilter.TARGET_INSTANT_OR_SORCERY_SPELL,true,MagicTargetHint.None,"target instant or sorcery spell");
new MagicTargetChoice(MagicTargetFilter.TARGET_INSTANT_OR_SORCERY_SPELL,true,MagicTargetHint.None,
"target instant or sorcery spell");
public static final MagicTargetChoice NEG_TARGET_INSTANT_OR_SORCERY_SPELL=
new MagicTargetChoice(MagicTargetFilter.TARGET_INSTANT_OR_SORCERY_SPELL,true,MagicTargetHint.Negative,"target instant or sorcery spell");
new MagicTargetChoice(MagicTargetFilter.TARGET_INSTANT_OR_SORCERY_SPELL,true,MagicTargetHint.Negative,
"target instant or sorcery spell");
public static final MagicTargetChoice TARGET_PLAYER=
new MagicTargetChoice(MagicTargetFilter.TARGET_PLAYER,true,MagicTargetHint.None,"target player");
new MagicTargetChoice(MagicTargetFilter.TARGET_PLAYER,true,MagicTargetHint.None,
"target player");
public static final MagicTargetChoice TARGET_OPPONENT=
new MagicTargetChoice(MagicTargetFilter.TARGET_OPPONENT,true,MagicTargetHint.None,"target opponent");
new MagicTargetChoice(MagicTargetFilter.TARGET_OPPONENT,true,MagicTargetHint.None,
"target opponent");
public static final MagicTargetChoice POS_TARGET_PLAYER=
new MagicTargetChoice(MagicTargetFilter.TARGET_PLAYER,true,MagicTargetHint.Positive,"target player");
new MagicTargetChoice(MagicTargetFilter.TARGET_PLAYER,true,MagicTargetHint.Positive,
"target player");
public static final MagicTargetChoice NEG_TARGET_PLAYER=
new MagicTargetChoice(MagicTargetFilter.TARGET_PLAYER,true,MagicTargetHint.Negative,"target player");
new MagicTargetChoice(MagicTargetFilter.TARGET_PLAYER,true,MagicTargetHint.Negative,
"target player");
public static final MagicTargetChoice NEG_TARGET_SPELL_OR_PERMANENT=
new MagicTargetChoice(MagicTargetFilter.TARGET_SPELL_OR_PERMANENT,true,MagicTargetHint.Negative,"target spell or permanent");
new MagicTargetChoice(MagicTargetFilter.TARGET_SPELL_OR_PERMANENT,true,MagicTargetHint.Negative,
"target spell or permanent");
public static final MagicTargetChoice TARGET_PERMANENT=
new MagicTargetChoice(MagicTargetFilter.TARGET_PERMANENT,true,MagicTargetHint.None,"target permanent");
new MagicTargetChoice(MagicTargetFilter.TARGET_PERMANENT,true,MagicTargetHint.None,
"target permanent");
public static final MagicTargetChoice TARGET_PERMANENT_YOU_CONTROL=
new MagicTargetChoice(MagicTargetFilter.TARGET_PERMANENT_YOU_CONTROL,true,MagicTargetHint.None,"target permanent you control");
new MagicTargetChoice(MagicTargetFilter.TARGET_PERMANENT_YOU_CONTROL,true,MagicTargetHint.None,
"target permanent you control");
public static final MagicTargetChoice NEG_TARGET_PERMANENT=
new MagicTargetChoice(MagicTargetFilter.TARGET_PERMANENT,true,MagicTargetHint.Negative,"target permanent");
public static final MagicTargetChoice NEG_TARGET_BLACK_RED_PERMANENT=
new MagicTargetChoice(MagicTargetFilter.TARGET_BLACK_RED_PERMANENT,true,MagicTargetHint.Negative,"target black or red permanent");
public static final MagicTargetChoice TARGET_NONBASIC_LAND=
public static final MagicTargetChoice TARGET_NONBASIC_LAND=
new MagicTargetChoice(MagicTargetFilter.TARGET_NONBASIC_LAND,true,MagicTargetHint.None,"target non basic land");
public static final MagicTargetChoice TARGET_NONLAND_PERMANENT=
public static final MagicTargetChoice NEG_TARGET_NONBASIC_LAND=
new MagicTargetChoice(MagicTargetFilter.TARGET_NONBASIC_LAND,true,MagicTargetHint.Negative,"target non basic land");
public static final MagicTargetChoice TARGET_NONLAND_PERMANENT=
new MagicTargetChoice(MagicTargetFilter.TARGET_NONLAND_PERMANENT,true,MagicTargetHint.None,"target nonland permanent");
public static final MagicTargetChoice NEG_TARGET_NONLAND_PERMANENT=
new MagicTargetChoice(MagicTargetFilter.TARGET_NONLAND_PERMANENT,true,MagicTargetHint.Negative,"target nonland permanent");