added companion class for Nature's Claim and test game
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package magic.card;
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import magic.model.event.*;
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import magic.model.stack.*;
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import magic.model.choice.*;
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import magic.model.target.*;
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import magic.model.action.*;
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import magic.model.*;
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public class Nature_s_Claim {
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public static final MagicSpellCardEvent e = new MagicSpellCardEvent() {
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@Override
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public MagicEvent getEvent(final MagicCardOnStack cardOnStack,final MagicPayedCost payedCost) {
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return new MagicEvent(
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cardOnStack.getCard(),
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cardOnStack.getController(),
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MagicTargetChoice.NEG_TARGET_ARTIFACT_OR_ENCHANTMENT,
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new MagicDestroyTargetPicker(false),
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new Object[]{cardOnStack},
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this,
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"Destroy target artifact or enchantment$. Its controller gains 4 life.");
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}
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@Override
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public void executeEvent(final MagicGame game,final MagicEvent event,final Object[] data,final Object[] choiceResults) {
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game.doAction(new MagicMoveCardAction((MagicCardOnStack)data[0]));
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final MagicPermanent permanent = event.getTarget(game,choiceResults,0);
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if (permanent!=null) {
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game.doAction(new MagicDestroyAction(permanent));
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game.doAction(new MagicChangeLifeAction(permanent.getController(),4));
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}
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}
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};
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}
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package magic.test;
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import magic.model.*;
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import magic.model.phase.MagicMainPhase;
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class TestNaturesClaim extends TestGameBuilder {
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/**
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* Raging Ravine changed into 3/3 RG creature cannot block Guardian of the
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* Guildpack which has protection from monocolored
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* Fixed by making the protection check use getColorFlags in addition to getColoredTypeg
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*/
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public MagicGame getGame() {
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final MagicTournament tournament=new MagicTournament();
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tournament.setDifficulty(6);
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final MagicPlayerProfile profile=new MagicPlayerProfile("bgruw");
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final MagicPlayerDefinition player1=new MagicPlayerDefinition("Player",false,profile,15);
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final MagicPlayerDefinition player2=new MagicPlayerDefinition("Computer",true,profile,14);
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tournament.setPlayers(new MagicPlayerDefinition[]{player1,player2});
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tournament.setStartPlayer(0);
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final MagicGame game=tournament.nextGame(true);
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game.setPhase(MagicMainPhase.getFirstInstance());
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final MagicPlayer player=game.getPlayer(0);
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final MagicPlayer opponent=game.getPlayer(1);
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MagicPlayer P = player;
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P.setLife(20);
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addToLibrary(P, "Plains", 10);
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createPermanent(game,P,"Rupture Spire",false,8);
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addToHand(P,"Nature's Claim",3);
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P = opponent;
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P.setLife(20);
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addToLibrary(P, "Plains", 10);
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createPermanent(game,P,"Rupture Spire",false,8);
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addToHand(P,"Signal Pest",3);
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return game;
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}
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}
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