added Nantuko Monastery and Treetop Village
parent
025811dd52
commit
cb72e3be59
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@ -16841,3 +16841,22 @@ type=Land
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mana=r3
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mana=r3
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timing=land
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timing=land
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mana_or_combat
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mana_or_combat
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>Nantuko Monastery
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url=http://magiccards.info/arc/en/131.html
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image=http://magiccards.info/scans/en/arc/131.jpg
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value=4
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rarity=U
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type=Land
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timing=land
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mana_or_combat
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>Treetop Village
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url=http://magiccards.info/10e/en/361.html
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image=http://magiccards.info/scans/en/10e/361.jpg
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value=4
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rarity=U
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type=Land
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mana=g3
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timing=land
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mana_or_combat
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@ -62,7 +62,7 @@ public class Dread_Statuary {
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new Object[]{source},
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new Object[]{source},
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this,
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this,
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"Until end of turn, " + source +
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"Until end of turn, " + source +
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" becomes a 4/2 Golem artifact creature until end of turn. " +
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" becomes a 4/2 Golem artifact creature. " +
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"It's still a land.");
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"It's still a land.");
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}
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}
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@Override
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@Override
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@ -0,0 +1,96 @@
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package magic.card;
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import magic.model.MagicAbility;
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import magic.model.MagicColor;
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import magic.model.MagicGame;
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import magic.model.MagicManaCost;
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import magic.model.MagicManaType;
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import magic.model.MagicPayedCost;
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import magic.model.MagicPermanent;
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import magic.model.MagicPowerToughness;
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import magic.model.MagicSource;
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import magic.model.MagicSubType;
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import magic.model.MagicType;
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import magic.model.action.MagicBecomesCreatureAction;
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import magic.model.condition.MagicCondition;
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import magic.model.event.MagicActivationHints;
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import magic.model.event.MagicEvent;
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import magic.model.event.MagicManaActivation;
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import magic.model.event.MagicPayManaCostEvent;
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import magic.model.event.MagicPermanentActivation;
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import magic.model.event.MagicTapManaActivation;
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import magic.model.event.MagicTiming;
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import magic.model.mstatic.MagicStatic;
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import magic.model.mstatic.MagicLayer;
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import java.util.Arrays;
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import java.util.EnumSet;
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public class Nantuko_Monastery {
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private static final MagicStatic PT = new MagicStatic(MagicLayer.SetPT, MagicStatic.UntilEOT) {
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@Override
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public void getPowerToughness(final MagicGame game,final MagicPermanent permanent,final MagicPowerToughness pt) {
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pt.set(4,4);
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}
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};
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private static final MagicStatic AB = new MagicStatic(MagicLayer.Ability, MagicStatic.UntilEOT) {
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@Override
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public long getAbilityFlags(final MagicGame game,final MagicPermanent permanent,final long flags) {
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return flags|MagicAbility.FirstStrike.getMask();
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}
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};
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private static final MagicStatic ST = new MagicStatic(MagicLayer.Type, MagicStatic.UntilEOT) {
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@Override
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public EnumSet<MagicSubType> getSubTypeFlags(final MagicPermanent permanent,final EnumSet<MagicSubType> flags) {
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final EnumSet<MagicSubType> mod = flags.clone();
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mod.add(MagicSubType.Insect);
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mod.add(MagicSubType.Monk);
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return mod;
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}
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@Override
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public int getTypeFlags(final MagicPermanent permanent,final int flags) {
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return flags | MagicType.Creature.getMask();
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}
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};
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private static final MagicStatic C = new MagicStatic(MagicLayer.Color, MagicStatic.UntilEOT) {
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@Override
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public int getColorFlags(final MagicPermanent permanent,final int flags) {
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return MagicColor.Green.getMask() | MagicColor.White.getMask();
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}
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};
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public static final MagicPermanentActivation A = new MagicPermanentActivation(
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new MagicCondition[]{
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MagicCondition.THRESHOLD_CONDITION,
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MagicManaCost.GREEN_WHITE.getCondition(),
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},
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new MagicActivationHints(MagicTiming.Animate),
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"Animate") {
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@Override
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public MagicEvent[] getCostEvent(final MagicSource source) {
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return new MagicEvent[]{new MagicPayManaCostEvent(source,source.getController(),MagicManaCost.GREEN_WHITE)};
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}
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@Override
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public MagicEvent getPermanentEvent(final MagicPermanent source,final MagicPayedCost payedCost) {
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return new MagicEvent(
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source,
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source.getController(),
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new Object[]{source},
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this,
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"Until end of turn, " + source +
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" becomes a 4/4 green and white Insect Monk creature with first strike. " +
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"It's still a land.");
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}
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@Override
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public void executeEvent(
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final MagicGame game,
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final MagicEvent event,
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final Object[] data,
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final Object[] choiceResults) {
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game.doAction(new MagicBecomesCreatureAction((MagicPermanent)data[0],PT,AB,ST,C));
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}
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};
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public static final MagicManaActivation M = new MagicTapManaActivation(
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Arrays.asList(MagicManaType.Colorless),0);
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}
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@ -0,0 +1,99 @@
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package magic.card;
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import magic.model.MagicAbility;
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import magic.model.MagicColor;
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import magic.model.MagicGame;
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import magic.model.MagicManaCost;
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import magic.model.MagicManaType;
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import magic.model.MagicPayedCost;
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import magic.model.MagicPermanent;
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import magic.model.MagicPowerToughness;
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import magic.model.MagicSource;
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import magic.model.MagicSubType;
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import magic.model.MagicType;
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import magic.model.action.MagicBecomesCreatureAction;
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import magic.model.condition.MagicArtificialCondition;
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import magic.model.condition.MagicCondition;
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import magic.model.event.MagicActivationHints;
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import magic.model.event.MagicEvent;
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import magic.model.event.MagicManaActivation;
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import magic.model.event.MagicPayManaCostEvent;
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import magic.model.event.MagicPermanentActivation;
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import magic.model.event.MagicTapManaActivation;
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import magic.model.event.MagicTiming;
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import magic.model.trigger.MagicTappedIntoPlayTrigger;
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import magic.model.trigger.MagicTrigger;
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import magic.model.mstatic.MagicStatic;
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import magic.model.mstatic.MagicLayer;
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import java.util.Arrays;
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import java.util.EnumSet;
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public class Treetop_Village {
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private static final MagicStatic PT = new MagicStatic(MagicLayer.SetPT, MagicStatic.UntilEOT) {
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@Override
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public void getPowerToughness(final MagicGame game,final MagicPermanent permanent,final MagicPowerToughness pt) {
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pt.set(3,3);
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}
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};
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private static final MagicStatic AB = new MagicStatic(MagicLayer.Ability, MagicStatic.UntilEOT) {
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@Override
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public long getAbilityFlags(final MagicGame game,final MagicPermanent permanent,final long flags) {
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return flags|MagicAbility.Trample.getMask();
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}
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};
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private static final MagicStatic ST = new MagicStatic(MagicLayer.Type, MagicStatic.UntilEOT) {
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@Override
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public EnumSet<MagicSubType> getSubTypeFlags(final MagicPermanent permanent,final EnumSet<MagicSubType> flags) {
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final EnumSet<MagicSubType> mod = flags.clone();
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mod.add(MagicSubType.Ape);
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return mod;
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}
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@Override
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public int getTypeFlags(final MagicPermanent permanent,final int flags) {
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return flags|MagicType.Creature.getMask();
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}
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};
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private static final MagicStatic C = new MagicStatic(MagicLayer.Color, MagicStatic.UntilEOT) {
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@Override
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public int getColorFlags(final MagicPermanent permanent,final int flags) {
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return MagicColor.Green.getMask();
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}
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};
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public static final MagicPermanentActivation A = new MagicPermanentActivation(
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new MagicCondition[]{new MagicArtificialCondition(
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MagicManaCost.ONE_GREEN.getCondition(),
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MagicManaCost.GREEN_GREEN.getCondition())},
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new MagicActivationHints(MagicTiming.Animate),
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"Animate") {
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@Override
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public MagicEvent[] getCostEvent(final MagicSource source) {
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return new MagicEvent[]{new MagicPayManaCostEvent(source,source.getController(),MagicManaCost.ONE_GREEN)};
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}
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@Override
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public MagicEvent getPermanentEvent(final MagicPermanent source,final MagicPayedCost payedCost) {
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return new MagicEvent(
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source,
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source.getController(),
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new Object[]{source},
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this,
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"Until end of turn, " + source +
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" becomes a 3/3 green Ape creature with trample. " +
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"It's still a land.");
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}
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@Override
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public void executeEvent(
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final MagicGame game,
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final MagicEvent event,
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final Object[] data,
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final Object[] choiceResults) {
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game.doAction(new MagicBecomesCreatureAction((MagicPermanent)data[0],PT,AB,ST,C));
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}
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};
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public static final MagicTrigger T = new MagicTappedIntoPlayTrigger();
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public static final MagicManaActivation M = new MagicTapManaActivation(
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Arrays.asList(MagicManaType.Green),1);
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}
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@ -60,6 +60,7 @@ public class MagicManaCost {
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public static final MagicManaCost THREE_GREEN=MagicManaCost.createCost("{3}{G}");
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public static final MagicManaCost THREE_GREEN=MagicManaCost.createCost("{3}{G}");
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public static final MagicManaCost TWO_GREEN_GREEN=MagicManaCost.createCost("{2}{G}{G}");
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public static final MagicManaCost TWO_GREEN_GREEN=MagicManaCost.createCost("{2}{G}{G}");
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public static final MagicManaCost TWO_GREEN_GREEN_GREEN=MagicManaCost.createCost("{2}{G}{G}{G}");
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public static final MagicManaCost TWO_GREEN_GREEN_GREEN=MagicManaCost.createCost("{2}{G}{G}{G}");
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public static final MagicManaCost GREEN_GREEN=MagicManaCost.createCost("{G}{G}");
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public static final MagicManaCost X_RED=MagicManaCost.createCost("{X}{R}");
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public static final MagicManaCost X_RED=MagicManaCost.createCost("{X}{R}");
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public static final MagicManaCost ONE_RED=MagicManaCost.createCost("{1}{R}");
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public static final MagicManaCost ONE_RED=MagicManaCost.createCost("{1}{R}");
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public static final MagicManaCost TWO_RED=MagicManaCost.createCost("{2}{R}");
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public static final MagicManaCost TWO_RED=MagicManaCost.createCost("{2}{R}");
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