simplify Bloodhusk Ritualist using multikicker in card script
parent
3bb8b609f2
commit
c982822bac
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@ -8,4 +8,5 @@ subtype=Vampire,Shaman
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cost={2}{B}
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cost={2}{B}
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pt=2/2
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pt=2/2
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timing=main
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timing=main
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ability=multikicker {B} target opponent discards a card for each time it was kicked
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requires_card_code
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requires_card_code
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@ -1,33 +1,31 @@
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package magic.card;
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package magic.card;
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import magic.model.MagicCard;
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import magic.model.MagicPermanent;
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import magic.model.MagicGame;
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import magic.model.MagicGame;
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import magic.model.MagicManaCost;
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import magic.model.MagicManaCost;
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import magic.model.MagicPayedCost;
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import magic.model.MagicPayedCost;
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import magic.model.MagicPlayer;
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import magic.model.MagicPlayer;
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import magic.model.action.MagicPlayCardFromStackAction;
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import magic.model.action.MagicPlayerAction;
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import magic.model.action.MagicPlayerAction;
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import magic.model.choice.MagicKickerChoice;
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import magic.model.choice.MagicTargetChoice;
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import magic.model.choice.MagicTargetChoice;
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import magic.model.event.MagicDiscardEvent;
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import magic.model.event.MagicDiscardEvent;
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import magic.model.event.MagicEvent;
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import magic.model.event.MagicEvent;
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import magic.model.event.MagicSpellCardEvent;
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import magic.model.trigger.MagicWhenComesIntoPlayTrigger;
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import magic.model.stack.MagicCardOnStack;
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public class Bloodhusk_Ritualist {
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public class Bloodhusk_Ritualist {
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public static final MagicSpellCardEvent S = new MagicSpellCardEvent() {
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public static final MagicWhenComesIntoPlayTrigger T = new MagicWhenComesIntoPlayTrigger() {
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@Override
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@Override
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public MagicEvent getEvent(final MagicCardOnStack cardOnStack,final MagicPayedCost payedCost) {
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public MagicEvent executeTrigger(
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final MagicPlayer player = cardOnStack.getController();
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final MagicGame game,
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final MagicCard card = cardOnStack.getCard();
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final MagicPermanent permanent,
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return new MagicEvent(
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final MagicPlayer player) {
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card,
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return permanent.isKicked() ?
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new MagicEvent(
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permanent,
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player,
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player,
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new MagicKickerChoice(MagicTargetChoice.TARGET_OPPONENT,MagicManaCost.BLACK,true),
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MagicTargetChoice.TARGET_OPPONENT,
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new Object[]{cardOnStack},
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this,
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this,
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"Play " + card + ". Target opponent$ discards " +
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"Target opponent$ discards " + permanent.getKicker() + " card(s)."):
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"a card for each time it was kicked$.");
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MagicEvent.NONE;
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}
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}
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@Override
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@Override
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public void executeEvent(
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public void executeEvent(
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@ -35,17 +33,11 @@ public class Bloodhusk_Ritualist {
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final MagicEvent event,
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final MagicEvent event,
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final Object[] data,
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final Object[] data,
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final Object[] choiceResults) {
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final Object[] choiceResults) {
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final int kickerCount = (Integer)choiceResults[1];
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final MagicCardOnStack cardOnStack = (MagicCardOnStack)data[0];
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final MagicPlayCardFromStackAction action = new MagicPlayCardFromStackAction(cardOnStack);
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game.doAction(action);
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if (kickerCount > 0) {
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event.processTargetPlayer(game,choiceResults,0,new MagicPlayerAction() {
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event.processTargetPlayer(game,choiceResults,0,new MagicPlayerAction() {
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public void doAction(final MagicPlayer player) {
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public void doAction(final MagicPlayer player) {
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game.addEvent(new MagicDiscardEvent(cardOnStack.getCard(),player,kickerCount,false));
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game.addEvent(new MagicDiscardEvent(event.getSource(),player,event.getPermanent().getKicker(),false));
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}
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}
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});
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});
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}
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}
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}
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};
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};
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}
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}
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